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  1. Games
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Borderlands 2 and The Pre-Sequel 7K screenshot gallery

Features
By PCGamer published 5 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

Want to see the full size version of any of the images in this gallery? Click the "expand" icon at the top-right of an image to open it at the original 7K resolution. They make for excellent wallpapers.

Running Borderlands 2 and Borderlands: The Pre-Sequel at high resolutions

The art style in Borderlands 2 has always been a favorite of mine. The border shader is a nice touch, but the default thickness at native resolutions is a bit much. It can obscure some detail in far away objects, and getting it to look smooth and anti-aliased can be a challenge.

The primary benefit to downsampling Borderlands from high resolutions is that the outline shader becomes much thinner. This allows the game to look much more clean while still maintaining its art style. I do like the border shader and think that the game looks a bit flat without it, so I'll never go as far as to turn that off in the config files.

Here are two comparisons that show playing at native resolution and higher resolutions:

Comparison 1

Comparison 2

I used in-game FXAA to try and smooth the aliasing a bit, but you can see how that makes the 1920x1080 shots a little blurry. At 7K, FXAA is more accurate and therefore mostly affects edges and without affecting texture fidelity, allowing the game to look sharper.

Page 19 of 19
Page 19 of 19
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Promo art of The Ghoul
Fallout 76's Burning Springs update draws its 'main influences from Fallout 3 and Fallout: New Vegas' as players venture to a whole new state, Ohio
 
 
Latest in Features
A screenshot of Megabonk from its Steam page. A 3D monkey wearing glasses and a grin on his face stands on a flat grassy texture. In the background the faint image of the rest of the low-res level can be seen.
A slot machine for gags disguised as a Vampire Survivors-like is taking over Steam, and I'm just as addicted to pulling the lever as the other 90K people playing it
 
 
Dressmaker screenshots
Dressmaker is my new favourite cosy game, even if my clients give me absolutely nothing to work with
 
 
Arc Raiders screenshot
Buckle up, five of the most wishlisted games on Steam are all coming out this month
 
 
Three villagers singing at the dock in twinkleby
I've become obsessed with building tiny houses for singing villagers in cosy decorating sim Twinkleby, which includes getting rid of the difficult ones by throwing their bags into the void
 
 
My Hero Academia: All's Justice
The new My Hero Academia game will finally let you live out the fantasy of playing through the anime's big moments, but I'm still waiting for the Persona-style school sim
 
 
A Rhino tank made of cardboard
Warhammer doesn't need to be an expensive hobby: Poorhammer is here to save your wallet
 
 
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