BioShock 4 adds Ghost of Tsushima writer as narrative lead

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(Image credit: 2K Games)
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We don't know much about BioShock 4 (opens in new tab), but we know one thing more than we did yesterday: Ghost of Tsushima writer Liz Albl has joined the development team at Cloud Chamber as the game's narrative lead.

"The dream is real!" Albl announced on Twitter. "So happy to announce I've joined Cloud Chamber as Narrative Lead on Bioshock."

(Image credit: Liz Albl (via Twitter))
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BioShock is a shooter series, but it's an unusually narrative-focused one. Yes, you're still blasting the holy hell out of everything that moves with guns, powers, and poorly-stored explosives of various sorts, but you're also contemplating heady matters as you go: philosophy, politics, racism, morality, ethics, and, you know, stuff. The games can be hit-or-miss at times—BioShock: Infinite in particular felt like a real spinout on the back stretch—but story and characters play a far more prominent role in the BioShock series than they do in most FPS games. 

That makes Albl's hiring a pretty big deal, and she brings considerable experience to the role. Her previous writing credits include Assassin's Creed: Black Flag and Rogue, Far Cry 4 and 5, Watch Dogs: Legion, and most recently Ghost of Tsushima (opens in new tab), which was nominated for a number of narrative awards (among other categories) in 2020 at The Game Awards (where it also won the fan-voted "Players Voice (opens in new tab)" award), the Golden Joysticks, the DICE Awards, and the GDC Awards.

Unfortunately (but predictably), Albl's announcement revealed nothing more about the new BioShock, so we remain almost completely in the dark about what's coming. A 2021 leak (opens in new tab) claimed the new game would be set in a city in the Antarctic in the 1960s, which sounds very BioShock-like, but there's been no further news on that front. In fact, there's been no further news on it at all until today—as it stands, we know more about the BioShock movie (opens in new tab) that's currently in the works at Netflix. (Which, I'm sorry to say, also doesn't have a release date.)

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.