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Tim Willits is leaving id Software

(Image credit: Tim Willits (Twitter))

Tim Willits, who joined id Software in 1995 and rose to become studio director under new parent company ZeniMax Media, announced today that he is leaving the company after this year's QuakeCon.

Willits has design or production credits on virtually everything id Software has done from Ultimate Doom, for which he served as a level designer, to the Doom 3 BFG Edition in 2012, his first as studio head. He's had an impressive run since then, overseeing the resurrection of the original Quake, Rage, and in particular, Doom. Less happily, he also wound up in a bit of a beef with other id veterans in 2017 when he said that he'd come up with the idea to make maps specifically for multiplayer modes, a claim his fellow developers rejected.

"All of the games currently in development are in very good hands, my departure will not affect any planned releases. id Software is packed full of amazing talent that will continue to develop (long into the future) some of the best shooters in the world," Willits said in followup tweets. "After QuakeCon I will announce my future plans, where I am going, and what new exciting things I am doing. Stay tuned."

Willits' departure leaves only two key Quake-era employees still at id: executive producer Kevin Cloud, who's been with the studio since 1992, and office manager/id mom Donna Jackson, who joined in '94.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.