Star Wars Battlefront's Walker Assault mode to be changed because it's "too tough"

Star Wars Battlefront

The Star Wars Battlefront beta was a lot of fun, especially once I dove into the Walker Assault mode, a 40-player recreation of the Battle of Hoth. (And super-especially when stuff like this happens.) I couldn't help but notice, however, that the Empire tended to win—a lot—and while that accurately reflects the outcome of the "real" battle in The Empire Strikes Back, quite a number of players weren't happy about it.

The real problem isn't that the Rebellion is almost destined to be defeated, as happened in the movie, but that there's no purpose to the loss. Rebel forces can't claim victory by, say, holding off the Imperial attack long enough for a particular number of transports to escape; the only option is to halt the Imperial invasion outright, which, to be clear, is incredibly hard to do. I was on just two winning Rebel teams during my time with the beta. Every other match was a steady, backward march to doom.

Luckily, EA is aware of the situation, and is working on it. "Nope!" Star Wars Battlefront Community Manager Matthew Everett tweeted to one player, who worried that he was bad at the game. "Its a balancing issue within the Beta." A few days prior to that, Lead Multiplayer Designer Dennis Brännvall tweeted that the mode is "too tough," adding, "We'll make changes based on the feedback and data."

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Figuring out what works and what doesn't is the point of a beta, of course, and in another tweet Brännvall repeated that EA is "gathering gameplay data from the beta and will balance things" prior to release. Even so, it's good to hear confirmation that the developers are paying attention.

Star Wars Battlefront comes out on November 17.

Thanks, GameSpot.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.