Spacebase DF-9 hits v1.0, free copy of Hack 'n' Slash for current owners

Spacebase 1.0

As of yesterday, Spacebase DF-9 is now in version 1.0, and while it's not quite as feature-packed as many were expecting, developers Double Fine have thrown in a little treat for current owners that might help to smooth things over a bit. If you bought the sci-fi base construction management sim during its Early Access phase, you should have just received a copy of Double Fine's Zelda-like Hack 'n' Slash on the house.

We weren't too fussed on Hack 'n' Slash in our review, stating that it "starts as a clever game about game design, but ends up feeling like homework". You'll find our thoughts on Spacebase DF-9's Early Access version here.

What does update 1.0 add? Well, it adds a tutorial mode, a new goals screen, and a "Pirate Megafleet", in addition to the following list o' stuff.

  • All “Famous Citizen” tier customer names added to Credits and random citizen name pool.
  • Disaster Menu can be enabled with a secret key combination and used to unleash disasters on your base.
  • Many new sound effects, including crowd noises in rooms based on their current population.
  • Many small UI polish items. Look and feel of UI in the Citizen/Zone/Object Inspectors is now more consistent.
  • Brig and Residence assignment UI improvements: X button to clear an assignment, clicking the assignment button a second time cancels out of pick mode.
  • "Execute" button in citizen action tab causes security to immediately target this citizen. Use responsibly!
  • Asteroids are treated like walls for the purposes of object placement.
  • Citizens who are sleeping in beds that get destroyed wake up and become annoyed.
  • Clicking an object in the Contents section of a container’s Stats Tab selects it.
  • Improved mouse wheel, middle mouse, and keyboard view zoom behaviors.
  • Vaporizing a wall with an object hanging on it vaporizes the object and refunds its matter.
  • Dropped research datacubes will preserve their “claimed for research” state. Scientists will try to drop them off somewhere in the base even if there isn’t a Research Lab.
  • Citizens flee when someone is having a tantrum nearby.
  • Emergency Alarms in rooms with no/disabled alarm panels turn off.
  • Price of Dark Matter Reactor increased from 450 to 600.
  • Tooltip for a research datacube shows the blueprint it contains.
  • New Spaceface logs: cuffed, escaped from brig, needs shelving, security starts exploring a beacon, security finishes exploring a beacon.
  • Duty skill increases when morale is high, up to a 25% bonus per duty task.
  • Security citizens take their helmets off if they get into a brawl with another citizen.
  • "Flavor" text and descriptions for all objects that were lacking them.
  • Start new bases with time paused.
  • Balance: Many small changes to citizen morale and duty efficiency.
  • Balance: Turret damage output increased.
  • Balance: Buildable objects are more resilient.
  • Fixed: Dozens of crashes and AI issues.
  • Fixed: Scrollable views such as the Job Roster don’t display correctly in non-16:9 aspect ratios.
  • Fixed: Decals remain after a tile is vaporized.
  • Fixed: On loading a savegame, citizens who were sleeping are awake and restart their sleep cycle.
  • Fixed: White helmets display on citizens when playing certain animations.
  • Fixed: Citizens exercise, play games, and hang out in functioning airlocks.
  • Fixed: Lower right UI buttons shift to left even if there are not enough alerts to warrant this.
  • Fixed: Job Roster columns highlight on hover incorrectly.
  • Fixed: Non-citizens in unclaimed derelicts do not react to dangerous situations.
  • Fixed: Botanists do not repair damaged or destroyed hydroponics cultures.
  • Fixed: Citizen talk and thought bubbles do not draw correctly.
  • Fixed: Exiting Job Roster / Research Assignment screens minimizes the Hint pane.
  • Fixed: Killbots bleed.
  • Fixed: Killbots get sick.
  • Fixed: Player can hover and select some objects or rooms within hidden areas.
  • Fixed: Security duty citizens flee in rooms with active alarms while doing certain tasks.
  • Fixed: Removed debug power visualization mode.
  • Fixed: Security Beacon location isn’t preserved across save+load.
  • Fixed: Flipped text on the Alarm Panel.
  • Fixed: Turrets in space can’t be deactivated.
  • Fixed: Breach ships don’t play VFX when taking damage or exploding.
  • Fixed: Text overlaps UI in several miscellaneous places.
  • Fixed: Matter counts up/down from previous session’s total when starting a new base.

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.