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R.B.I. Baseball 2015 review

Our Verdict

Stripped down to arcade basics, it's buggy, bland, and not much fun.

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NEED TO KNOW

What is it? A baseball game with simple, arcade-like controls.
Reviewed on: Intel i7 x980 3.33 GHz, 9 GB RAM, Nvidia GeForce GTX 960
Play it on: Intel Core Duo, 4 GB RAM, GeForce 9500GT
Price: $20 / £15
Release Date: Out Now
Publisher/Developer: Major League Baseball
Link: Official site

Current sports games have a lot fancy features, many of which I simply don't need. Oh, you've recorded dozens of hours of announcer voiceovers? I'll turn them off almost immediately. You've meticulously mo-capped every player's unique movements when they step out of the box to futz with their batting gloves? I'm going to hammer whatever button skips it. I just want to play the game.

RBI Baseball

Who sent the runner from third? Oh right, it was me.

As far as fielding and baserunning, there's no option to dive for a catch or to slide for a base, though the AI will sometimes do it. Sometimes. I've had fielders chasing down fly balls only to watch them drop at their feet because they didn't dive when they should have.

I appreciate the arcade-like simplicity, and the ability to speed through games without much (or any) ado. There's no time wasted with silly business like the catcher throwing the ball back to the pitcher (he simply doesn't), and after a strikeout the batter vanishes and is replaced by the next as if by arcane magic. Despite the fact you can race through an inning in a few minutes and an entire game in a half-hour, games still seem to drag because, frankly, R.B.I. Baseball 2015 just isn't much fun.

The game has zero personality. Player models are identical, with only differences in skin tone and the developer having selected 0 or 1 in the Beard Value column of some hidden database. You can adjust your lineup and move players around on your own team, but can't trade with other teams, though at least you can download up-to-date rosters to reflect the current season. If you're taking a team through a season, there's no option to simulate a particular game even though the rest of the league presumably has their own games simulated. You can't create your own player, either, and shepherd them through the big leagues, though I'm not sure what the point would be anyway if they looked exactly like everyone else.

RBI Baseball

All players are super skinny. Is this R.B.I. Baseball 1973?

What little animation there is isn't great. When players throw the ball it appears to hang in front of them for a moment before rocketing away, and while catching it sometimes appears behind them before snapping back into their glove. The most emotion I've seen a batter express is by putting his hands on his hips after a called strike, and even delivering a fastball into someone's ribs isn't fun to watch since they instantly teleport to their base and are replaced with a fresh doppelganger.

What's more, every single game I've played has been tarnished by one bug or another. An out being called despite an infielder never making a tag or stepping on a base. A batter stopping short of first base during a double play and allowing himself to be put out by a late throw. A fielder grabbing a ball in the outfield, then running face-first into the wall and sticking there, legs pumping in place, while the runners round the bases and score. I'm hit by AI pitches so regularly, sometimes several in the same inning, it's not a bad strategy to simply crowd the plate and get plunked until the runs start scoring.

I've tried on several occasions to find multiplayer opponents, but no one has ever picked up on the other end, so I can't judge how well the game plays online. As for single-player, I was left with the feeling it should have been called R.B.I. Baseball 2017 and put into Early Access for a couple years.

The Verdict
R.B.I. Baseball 2015

Stripped down to arcade basics, it's buggy, bland, and not much fun.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.