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Primordia review

Our Verdict

Primordia starts abruptly and ends just as suddenly, and the good story that were teased with doesnt quite ever get told.

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Review by Ben Griffin

Elsewhere are bugbears familiar to the genre. Early on, you're tasked with repairing your ship, collecting bits and bobs from a desert scrap yard and combining them in your inventory. It turns out you can use putty on a conduit but not conduit on a putty. This leads to the age-old fallback – clicking on everything you have in the vain hope that something will slot together.

Puzzles suffer from inconsistency. Crispin can fetch you metal rods despite having no arms, but can't knock a halogen lamp from a perch. When puzzles do work as expected, they often lack pizzazz or the thrill of ingenuity. There's nothing exciting about figuring out how to bypass a password to open a door.

The animation is also decrepit, with the lack of frames leading to characters that look like they've lurched straight out of Habbo Hotel. This is more than just a visual thing. In a genre where mechanics are so often rote, good world-building is a crucial element. One of the ways you help your audience connect with a world is through animation.

Once you hit the heaving city of Metropol, Horatio's musings on metaphysics provide a philosophical spark but the visuals remain underwhelming and the puzzles even more so.

Primordia is thus a mixed bag, succeeding in the basics but failing when it comes to the finer detail. There's something promising here, but it's doomed like humanity to be a distant memory.

◆ Expect to pay: $11 / £7

◆ Release: Out now

◆ Developer: Wormwood Studios

◆ Publisher: Wadjet Eye Games

◆ Multiplayer: None

◆ Link: www.wadjeteyegames.com

The Verdict
Primordia review

Primordia starts abruptly and ends just as suddenly, and the good story that were teased with doesnt quite ever get told.

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