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Apple confirms it won't allow game streaming services like xCloud and Google Stadia on iOS devices

(Image credit: Microsoft)

Microsoft's xCloud game streaming service won't be available on Apple's iOS devices, despite a lengthy testing period on the platform. The reason, according to Apple, is that the company requires game software submissions to be reviewed on a title-by-title basis.

In a statement given to Business Insider, an Apple spokesperson claims the policy is designed to "protect customers and provide a fair and level playing field to developers." 

It continued: "Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store."

Epic Games CEO Tim Sweeney, who's been an outspoken critic of Apple's closed ecosystem policies, was predictably unhappy with the decision, saying that Apple has "outlawed the metaverse."

It's been clear that Apple wasn't into these streaming apps for a while: The xCloud testing hosted on iOS has been severely limited compared to Android, offering only a single game (Halo: The Master Chief Collection) to a maximum of 10,000 testers. Meanwhile, Android's version of the test boasts upwards of 80 games. 

For the same reasons, Google's Stadia streaming service has also been a no-show on iOS, though there's a fairly useless management app that doesn't actually let you stream. Valve's Steam Link encountered the same problems, before Valve appealed a rejection from the App Store on the basis that it's a "LAN-based remote desktop" rather than a streaming service.

Given the slow but inevitable development of game streaming, it'll be interesting to see if Apple can hold on to its policies for long. xCloud launches officially on September 15—on Android only.

Shaun is PC Gamer’s Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community, too.