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  1. Games
  2. FPS
  3. Far Cry 4

Adventures in random Far Cry 4 maps

Features
By Christopher Livingston published 9 December 2014

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Adventures in random Far Cry 4 maps

Adventures in random Far Cry 4 maps

Done with Far Cry 4? Liberated every outpost, unearthed every treasure, skinned every animal, did whatever it is you're supposed to be doing by finding all those weird, chanting masks? No worries: there's still more to do thanks to the game's flexible map editor.

Finding the best custom maps to play is easy due to the user ranking system, so we're not going to bother with a best custom map round-up. Instead, we just clicked "random map" and played the first ten that were served up. Here's what we got.

Page 1 of 11
Page 1 of 11
Death Battle

Death Battle

This map sounded promising because death battles are, like, my favorite kind of battles. I spawned in the spirit-world with a bunch of spirit-enemies (or whatever it's called and whoever they are: I don't pay a whole lot of attention to cut-scenes). My Golden Path allies and I started chewing them up with machine-gun fire, but then a bunch of regular enemies showed up with cars and guns and Pagan Min and I sort of lost interest and I sort of died.

Page 2 of 11
Page 2 of 11
Super Epic Map

Super Epic Map

I thought I detected a bit of sarcasm in the title and I was not wrong. At the top of this map are a million ammo crates and at the bottom are over four hundred enemies standing around in a circle. Trees? Buildings? Textures? Nah. Just a giant, shiny pink staircase.

Page 3 of 11
Page 3 of 11
Dangerous Hunts 2015

Dangerous Hunts 2015

I was excited to download this one because it takes place in 2015: the future! What space-age wonders will it reveal? Laser rifles? Teleportation? Hover-yaks? In truth, it just contains a flat though very nicely made hunting safari map with 45 animals to kill. There are lakes, trees, a few vehicles to help you get around, and a couple Hunter enemies hiding in the trees. There's even a picnic area filled with weapons, so bring the family and make a day of it.

Page 4 of 11
Page 4 of 11
Das Dorf

Das Dorf

This cozy little town is mostly notable for its collection of two-dozen Hunters and its towering reverse-gravity blood waterfalls that surround it on all sides.

Page 5 of 11
Page 5 of 11
Hungry-Hungry-Rinos

Hungry-Hungry-Rinos

I quickly forgive the misspelling of "rhinos" in the map title because this map contains a bridge that is covered with rhinos and you have to get across that bridge and through those rhinos. There are also human enemies on the bridge, but they're quickly killed by the rhinos, who then quickly kill you. You have unlimited ammo, which sounds like it should help but sort of doesn't. If you get past the first pack of rhinos, there are one million honey badgers, which seems unfair when only rhinos were advertised. If you get past the honey badgers there are a bunch more rhinos, which cleverly ties back into the theme.

Page 6 of 11
Page 6 of 11
Fun Map

Fun Map

I guess it's fun but I would hesitate to call it a map. It's just a number of enemies (81) sort of standing around on the sand next to their cars. You, meanwhile, have a buzzer and unlimited ammo and no fire damage and no fall damage and total invincibility. I think you're going to win.

Page 7 of 11
Page 7 of 11
Battle island

Battle island

This island features a sprawling four-alarm nighttime outpost secluded in the trees, promising a good deal of slippery spine-stabbing stealth. Thing is, two steps from the spawn point is one of those awesome mortar cannons, so I just bombed the entire place into charred debris from a safe distance. By the time I walked into the outpost, there was only one guy left and I somehow still took him by surprise.

Page 8 of 11
Page 8 of 11
Mountain Escape Ep. 1

Mountain Escape Ep. 1

This is a pretty cool one. You have twelve minutes to escape from a remote mountaintop with no wingsuit, which means a lot of grapple-swinging like a hesitant Spider-Man through precarious icy canyons. I made it about halfway, having a great time, but I have a personal issue with grappling: when a prompt appears on my screen—any prompt whatsoever—I take it as a strong suggestion. So inevitably, when the prompt "Detach" appears, I often reflexively detach, even if I'm hundreds of yards above the canyon floor. If you're a fan of swinging around the game, and you're not as suggestible as I am, check this one out.

Page 9 of 11
Page 9 of 11
Exploding Island

Exploding Island

Okay, Name Of This Map, you've certainly piqued my interest. While the island itself unfortunately doesn't explode, everything else on it does, because everything on the island is an exploding barrel, lined up in a spiral leading down to the pit in the center. Touch off one barrel and create a chain reaction of explodination. Hey, there are worse ways to spend forty-five seconds. There's some other objective on the island but once I exploded all the explosions I didn't see the point in staying.

Page 10 of 11
Page 10 of 11
Weapons Test

Weapons Test

A small patch of land and trees on an otherwise untextured map. A long trail of weapons, presumably to test. A single human NPC standing nearby glumly informs me he's tired of eating beets and roots. There's also a monkey running around. I kill it in a successful test of one of the weapons. The game crash-zooms in to show me what I've done.

I'm sorry, monkey! It was just a test!

Page 11 of 11
Page 11 of 11
TOPICS
Ubisoft
Christopher Livingston
Christopher Livingston
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Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
A screenshot of the PC version of Far Cry 6, using the game's photo mode
A graphical history of Far Cry: 17 years of huge maps, epic vistas, and fast food fighting fun
Prehistoric animals in Rimworld.
The new Rimworld expansion adds therapy pandas, tameable insect hive queens, nanotech-enhanced alligators, prehistoric beasts, giant toads, flamingos, and something called a 'bog hound'
A tiger peers at the camera through some foliage in Rust.
Rust's recently added rainforest is so dense the developers changed how resources spawn because players couldn't find them: 'The jungle was a bit too good at being a jungle'
A large illuminate structure explodes in the middle of a Super Earth city in Helldivers 2.
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