A year in the life of the Warhammer Online fan server

(Image credit: EA)

A little over a year ago, I wrote about the untimely death of Warhammer Online: Age of Reckoning, and the long road to resurrecting it. Since then the fan-run project preserving the defunct MMO, called Return of Reckoning, has continued apace. "This last year we have been working on new features and trying to balance improving stability and capacity of our server," say the Return of Reckoning team (they asked to not be referred to by their individual names as "we work as one team for this game").

Recently, they boosted their peak capacity from "just over 1,000 concurrent players to just under 4,000 concurrent players in around two weeks."

Warhammer Online benefits from a lively population because one of its most popular features was realm-versus-realm combat—mass battles where the Order and Destruction factions took over each other's keeps, pushing a front line forward step by step. Realm vs. realm culminated in city sieges, which were supposed to be climactic fights for the capitals of Altdorf and The Inevitable City. The first city siege, fought a few weeks after the game launched in 2008, was infamously underwhelming as Eurogamer reported at the time, with a small group of Destruction players able to sneak into Altdorf via the back door, completely bypassing the drawn-out gate siege. Subsequent patches changed city sieges significantly, setting them as 24-versus-24 battles with a maximum duration of two hours, and that's what Return of Reckoning has implemented—after a fair amount of testing—finalizing city sieges on February 8. 

On the smaller scale, six-vs-six battles have always been popular, so Return of Reckoning began catering to those with its first ranked season earlier this year. Six weeks of scenarios for players level 40 and higher made up ranked season one. Winners were rewarded with a new variety of the game's emblem currency called Victorious Emblems. The playerbase had a lot of things to say about how that first season shook out—they've always been, let's say, passionate—and provided plenty of feedback for changes in the second season of ranked scenarios.

"The first season of ranked was very much us testing the water," say the team. "It was something that never existed in the original game. We have been spending the time between season one and two implementing some of the feedback. For example we added a variety of different maps, one of which is randomly selected when a ranked match is started, where as previously we were limited to one map."

In July, Return of Reckoning had its first Twitch drops event. You may know Twitch drops from big-name games like Modern Warfare or Sea of Thieves, where viewers who've linked their accounts earn free loot for watching affiliated streamers play the game in question (I got a lot of free Elder Scrolls: Legends cards that way back in the day). It's unusual to see a fan-run MMO being approved for the program, but Warhammer Online now has Twitch drop events every month. 

"We had no idea if players would even care, but after the first day we were blown away," say the team, "and every day we have done Drops since has been amazing." At its peak Warhammer Online reached number eight on Twitch's list of most-watched MMORPGs with 2,900 viewers, putting it ahead of The Elder Scrolls Online and Guild Wars 2.

During that July event 19,444 rewards were claimed. By the September event, the number was up to 48,149.

But MMOs aren't just about their feature list and the number of people involved. They're about their communities. On September 9, a Warhammer Online player named Bipolargary passed away after struggling with lung cancer. Bipolargary played a dwarf engineer as well as a black orc who was feared in PvP going all the way back to the original game's Karak Norn server a decade ago. 

When the Return of Reckoning team first heard Gary was sick, they decided to honor him in-game. "For that, we created an NPC called Gary which gave an event quest that asks players not to surrender and to keep fighting. After Gary passed away, we added a gravestone with his name on it, but our very own community shocked us when over 500 players, of both rival factions, gathered around peacefully and honored him."

The volunteers who run Return of Reckoning have plenty of plans for the future of Warhammer Online. They're working on features from the original that haven't made it in yet, including The Land of the Dead expansion and dungeons like The Lost Vale and Hunters Vale. Some features that were cut from the original, like Guild Keep Upgrades, are coming too. "While we have come a long way since 2014 and added a lot of the original features back into the game we’re always looking at ways to improve it," they say. "From tweaking existing content like Keep Sieges or Fortress Sieges, learning from the multiple iterations of them Mythic had, to seeing how far we can push the limit when it comes to adding more content."

New features are nice, but the fact that Return of Reckoning is capable of inspiring players to spontaneously gather in a memorial for one of their own, and only gank each other a little, is what's really promising. Its players care, and that's what makes a game feel alive, and will hopefully keep it that way for years to come.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Latest in Action
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
Commander Shepard in Mass Effect 3.
Mass Effect's Jennifer Hale, who played femshep, 'saw no line' before she recorded them for Bioware's flagship trilogy: 'It was all cold reading on the spot'
A hunter hefts a massive Mega Barrel Bomb in Monster Hunter Wilds.
Monster Hunter Wilds players can't stop blowing themselves to smithereens with its rollable barrel bombs
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Monster Hunter Wilds weapon tier list
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Latest in Features
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'