A note on disclosure

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PC gaming has never been bigger, and we’re used to celebrating that on this site. But it’s also a small world. As with any other industry, friendships form, relationships happen, and sometimes those involved move from one company to another. Yesterday a number of people asked me to explain PC Gamer’s approach to staff disclosing their personal relationships with staff members of companies that are the subject of our coverage. I’ll do that here, and explain what we intend to change.

The short answer is that, until now, we’ve dealt with disclosure on a case-by-case basis. So, when an ex-employee went on to forge a career as a games developer, we made a point of noting the fact they used to work here when writing about their game, because our friendship could be deemed relevant to the coverage. But equally, when other employees have left to take a non-development job at a game publisher, as many have, we haven’t felt the need to highlight the fact every time we covered the company. It’s now clear that this kind of ad hoc approach to disclosure leaves too much room for inconsistency and misinterpretation.

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.