It’s normal to be wary of licenced games. More often than not they’re shoddy rush jobs, farmed out to a studio’s B-team to capitalise on the release of a film or TV show. But The Stick of Truth is an oddity in that it’s not only faithful to the material, but good too. You really couldn’t ask for a better South Park game. It looks and sounds identical to the series, and is just as gleefully offensive. But it’s also a very decent RPG, with rich customisation and slick turn-based combat.
After a long battle with delays and a crumbling publisher, South Park: The Stick of Truth will finally complete its poop-stained trail to our PCs on December 10 in North America and December 12 in Europe.
Gamescom 2013 has brought a great many things to the fore, among which are some screenshots for South Park: The Stick of Truth. So far, everything about The Stick of Truth looks like something you'd see from your usual episode of South Park. From what I've seen, you'd have good reason to be suspicious if it weren't for a trusty reticule featured in a couple of images. That's some fine work you did Mr. Reticule. Damn fine work.
I still don't know where the cutscenes end and the gameplay (if any) begins in these South Park: The Stick of Truth trailers, but I'm relieved that the game still lives after all that unpleasantness with THQ. The show might be long past its prime, but it's still kinda funny to see Randy fart on a small boy (presumably the hero) while imparting "ancient and mystic attacks".
THQ is no more: the bankrupt publisher and developer auctioned off its assets in U.S. Bankruptcy Court today. Though the court must still approve the sales, a letter from THQ's CEO (which was passed to Kotaku by an employee) reveals the bidders, which include Sega, Ubisoft, Deep Silver, Crytek, and Take-Two, and the THQ franchises and studios they'll acquire. Inside is a breakdown of who's getting what, and what led to today's sale.
Some new screenshots of Obsidian's South Park RPG have appeared on The Guardian. They look uncannily similar to the TV show, which somehow only seems to compound the strangeness of the fact that the creators of Fallout: New Vegas are making a South Park game. Is it really happening? It must be.
The Guardian mention that the show's creators, Trey Parker and Matt Stone, are writing the game, and have forwarded oodles of artwork and style guides from the TV series onto Obsidian. That explains why the screens are so authentic. Combat will be turn based, with your party lining up on the left and an array of enemies on the right. Soda pop and coffee can be used to buff your team, who will be made up of the shows most famous stars.
It's due out sometime this year. The screens below show plenty of combat, and an instance in which Butters attacks a hippy with a massive hammer.
Well now, this is just delightful. Obsidian - fresh off the at times (read: Old World Blues) hysterical Fallout: New Vegas - is teaming up with Trey Parker and Matt Stone to create a "full-scale" South Park RPG. This is no quick social or mobile cash-in, either. It's a bonafide big-budget console/PC production backed by THQ.
On top of that, Parker and Stone are both writing and performing dialog, according to Game Informer. In other words, expect some of the most profane, probably amazing dialog options ever conceived. The game's set for release "sometime in 2012," but expect more info as soon as the new Game Informer issue hits.
Now then, precisely how many copies of this game will I need to buy to get a Team America FPS that relentlessly mocks the current glut of modern war shooters? Honestly, even all of them is an acceptable answer.
Let’s face it, bad games are brilliant. As long as you didn’t do anything stupid like actually spend money on one, there’s hours of fun to be had just savouring the failure.
Great games? They need no help. Mediocrity is never enjoyable. A true stinker on the other hand, a bad idea executed hilariously poorly, is a thing of beauty. The only real problem is where to draw the line. Here are 15 of the worst games ever made.