Like a pilot with a full compliment of jump jets at her fingertips, MechWarrior Online is always on the move. The shooter has seen a host of changes in recent months, and this week brings more tweaks under the hood in the form of DirectX 11 support as well as a new assault mech chassis.
Just in time for the weekend, we’ve got a lovely new Skywind trailer for you. “The Road Most Traveled” is the latest offering from the incredibly ambitious project attempting to recreate all of Morrowind inside the Skyrim engine. This preview features chunks of the road from Seyda Neen, where new characters enter Morrowind, to nearby Balmora, where the first quest is fulfilled.
Mode 7 Games, creators of Frozen Synapse, share an update on their progress with Frozen Endzone.
It’s been a while since we last checked in about our progress on Frozen Endzone, so here’s an update.
The beta release went well: from a financial point of view, things are ticking along nicely with the game generating around twice as much revenue as Frozen Synapse did at an equivalent stage.
In September 2013, E McNeill won the Open Call Grand Prize at the Oculus Rift VR Jam with Ciess, a hacking game that evokes Johnny Mnemonic with its virtual reality-based vision of the internet. Yesterday, McNeill announced that the concept will become a full release in Darknet, an Oculus Rift exclusive. Unlike the William Gibson short story, Darknet doesn't include a cybernetically enhanced dolphin hacker addicted to heroin, but it still looks awesome.
Yesterday, we finally confirmed that the PC version of Dark Souls 2 will arrive on PC on April 25. Today, Namco Bandai revealed what you’ll need to run it. As expected for a game that runs on the Xbox 360 and PlayStation 3, the recommended requirements shouldn't be too demanding for any gaming rig built in the past four years.
We're already strongly considering Goat Simulator, Sanctum 2 developer Coffee Stain Studios' physics playground (a goat joke that became real in record time), as our top pick for 2014. It might even lead our Game of the Year Awards. Heck, it's GOATY—Game of All The Years. Before we all lavish it with the accolades a AAA goat game truly deserves, we'll have to wait until April 1 before we can gleefully add Goat Simulator to our Steam libraries.
Building Crown is a three part series from mapmaker Shawn "FMPONE” Snelling and pro Counter-Strike player/mapmaker Sal "VOLCANO" Garozzo, revealing the inspiration and building process for their upcoming map Crown. Their goal with Crown is simple: build the best competitive Counter-Strike map ever. In part one, Snelling dives into the inspiration for Crown's design and the essence of a great competitive map.
This is Crown: a new map for Counter-Strike: Global Offensive nine months in the making. After over 100 substantial revisions across those nine months, Crown is nearly finished. It was designed with two goals: to make CS:GO’s hardcore fans happy while disrupting GO’s stagnant competitive map pool. It’s inspired by classic maps like Dust2 and Inferno. But it’s built to be even better. Just as CS:GO is a new evolution for the Counter-Strike franchise, Crown is a map which seeks to learn from the best and build upon the principles that have kept Dust2 and Inferno in competitive play for more than a decade.
At this point, "several crash fixes and stability improvements" must be seared into the brains of every DICE employee. I imagine them wandering their offices, chanting it like some cultish mantra. It's cropped up again as a single line on Battlefield 4's latest giant update notes. This time, though, we're also getting some extensive balance tweaks to weapons and vehicles.
There's plenty here, both the significant and the specific. For the handful of people annoyed about the Active Protection and MP-APS's inability to properly stop 12G FRAG rounds, this could be the patch of a lifetime.
Typing is dangerous job. All around the world, powerful meaty fingers are endlessly striking against flimsy, plastic keys. It's an activity with a high-potential for tragedy, as revealed through the new, free episodic adventure, Icarus Proudbottom's World of Typing Weekly.
The game is an episodic follow-up to the excellent typing comedy Icarus Proudbottom Teaches Typing. In this week's pilot episode, you uncover the beginnings of a dastardly murder, following Icarus and his owlkin Jerry in a recreation of the moments before The Incident.
Why do Call of Duty characters hate each other so much? Yes, they're at war - that I can understand - but the lengths they'll go to annihilate their enemy is almost sadistic. In Ruins, one of the four maps added through the Devastation DLC, somebody has gone through the time, danger and expense of rigging a volcano to explode on command. It's as if Infinity Ward have created an fiction in which every person is a Bond villain.
Paradox's Cold War strategy has become that much colder. The studio are tearing down East vs West: A Hearts of Iron Game. In a joint statement on their forum, Paradox and developer BL Logic reveal that the project had "been severely delayed", to the point that not even an early access release would meet their desired timeline. As a result, the game has been officially cancelled.
Haemimont Games, the fun-to-spell developer of Tropico 5, have released a new trailer offering a first look at their upcoming city-builder series. Note that, while it's written Tropico, it's actually pronounced Trropicooooooo. In the world of El Presidente, the root of power comes from your ability to overly-extend vowels. Also from the ruthlessness to fix elections, imprison your enemies, and enact a program of state surveillance.
We might get to play another Shaq-Fu game, finally. Former NBA star Shaquille O’Neal and new developer Big Deez Productions has launched a crowdfunding campaign on Indiegogo to make a followup to 1994's Shaq-Fu, widely considered the worst fighting game of all time and one of the worst games ever, period. They’re hoping to raise $450,000.
Just Cause 2 Multiplayer is an insane mod that allows hundreds of players to do stunt jumps off of jumbo jets at the same time. We're going to jump in to play on JMan100's Freeroam Construction Sandbox, which we recently wrote about. Hit our Twitch channel at 4:15 p.m. PST to follow along!
Batman is at his best when he reflects the world he's always trying to save from itself. In the upcoming Batman: Arkham Knight, that world is reportedly getting a lot bigger and more dangerous, according to information in the latest Game Informer magazine. With the Rocksteady series coming to an end with its third entry, it seems clear the studio is narrowing in on what's made the Arkham games one of the best depictions of Batman in any medium.
Dragon Age: Inquisition producer Cameron Lee has dropped a new trailer and a couple of new screenshots on the Bioware blog showing off the wild lands we'll get to explore in Bioware's next big RPG, and very pretty they are too.
"Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition," Lee writes. "The world’s population is based on an emergent system that adjusts what you’ll encounter based on how your actions tip the balance in the area. You’ll see towns attacked by bandits, deer fleeing from wolves, giant’s feeding on bears, and countless other scenarios." Click through to see the new video and pics.
Prepare your soul for destruction: the sequel to the all-consuming Dark Souls will arrive on PC on April 25. On the one hand, praise the sun! On the other, grrr, that's six weeks after the US console launch date of March 11. Those of us hoping to plumb Dark Souls 2's depths on PC will have to hide away from videos, guides and discussion that might spoil the new world and the nefarious bosses within. I propose we form a cult, head down into Darkroot Garden and slay stone knights until Spring arrives.
Watch Dogs has resurfaced after months off the grid. Not much has been seen of Ubi's hacker-in-Chicago open city adventure since they announced a big delay, but creative director Jonathan Morin confirms a new release date of May 27 on Twitter, and links to a new trailer showing hacker and magic-phone-owner Aiden Pearce running around always-online Chicago hitting people with a retractable truncheon, as is his wont.
After 30 minutes with post-patch Diablo 3, Spyro the wizard is a new man. His new shoulder pads let him teleport back to town from the safety of an impenetrable energy bubble. The crotch slot of his new rare pants, called the "Bone Guard", is occupied by a radiant topaz that increases his intelligence. He'll be happiest with his new wand, though. The "Blackhand Key" boosts his arcane power, feeds him extra XP for every monster he melts, and looks like a glowing green animal spine. A coveted legendary spine, no less. Another juicy chunk of treasure, courtesy of the revamped loot system introduced by update 2.0.1.
The patch is great. This major update revamps the core loot systems on which the entire game runs, rejigs skills for every class, redesigns boss fights and adds new stuff, like cursed shrines and nephalem glory globes. The reams of changes are contained in lengthy patch notes on Battle.net, but the takeaway is simple. Diablo 3 is a much faster and more rewarding game than it was a week ago.