Third Person Shooter
Latest about Third Person Shooter

Helldivers 2's siege of Cyberstan is the greatest galactic campaign the game has seen so far
By Sean Martin published
Do or dive They have the plans for the Death Sta- Wait, I mean the "Star of Peace".

Arc Raiders proves it has one of the most wholesome fanbases once again, as a stranger spends 15 minutes painstakingly escorting a downed raider to safety
By Elie Gould published
News "He never said a word but escorted me 15 minutes to a hatch."

Embark's plans to rework Arc Raiders' account-wiping Expeditions: 'We didn't have time to shift the system to what we intend to do next'
By Rory Norris published
News It may be an optional system, but Embark acknowledges there's work to be done to improve wipes.

Arc Raiders' wall-breaking exploits took so long to fix because they were 'intrinsic to the way the game is built': 'Those things are very risky to patch rapidly'
By Rory Norris published
News Making games remains hard, in case you had any doubts.

Arc Raiders' next update adds hurricanes, and players think the teaser is hiding a new Arc enemy too
By Morgan Park published
NEWS Also, beards.

Arc Raiders full interview: 'Nobody whatsoever thought we'd have this many players'
By Rory Norris published
State of the Game Embark's thoughts on matchmaking, the state of PvPvE, and the future of its ambitious live-service extraction shooter.

Saving blueprints after an Expedition isn't 'off the table', says Arc Raiders' director, but Embark is also looking at alternatives
By Rory Norris published
News Imagine the scenario: Do you keep the Looting Mk. 3 (Survivor) or the Anvil?

Congrats, you played yourself, Arc Raiders' machines aren't actually learning: 'That's just the way we author them'
By Rory Norris published
News Players had begun to wonder whether the robot enemies were using AI to learn new tactics based on player behaviour, but Embark has shot the theory down.

Embark admits Arc Raiders’ bosses are dying too fast because 'they're not intended for the full server to go up against' and 'we gave players too effective abilities'
By Rory Norris published
News "When we built that, we had an idealised way where we hoped people would try to engage with it".
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