The weighty doors and switches of Soma

Soma

WHY I LOVE

In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Tom opens and closes drawers in Soma while giggling like a child.

Soma

The Room was initially developed for touch control on iPads, but Frictional's games have been showing for years that similar interactions work very well with a mouse. It works because the dragging gesture vaguely emulates the real world motion, of course, though it does sometimes feel as though you're gently waving a door open like a lazy Jedi. Still, it's much more involving than a binary button press. I can imagine it working in virtual reality environments as well, where it's more important to counteract the weightless incorporeal nature of virtual objects

It might be a lot harder to implement than it looks, of course. A lot of physic clutter can lean heavily on system resources, which is why you rarely see such fidelity on a large sandbox scale. Nonetheless, this is one of those systems I'd like to see more games shamelessly copy. Maybe a rushed theft sim—Ready, Steady, Burgle!—or a chaotic high-poly team PvP version of Finders Keepers. There's always the entertaining chaos of Job Simulator to look forward to.

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.