Darksiders developer Vigil Games wasn't sold at last month's auction of THQ's assets. That was the end of Vigil, but not its staff: rather than buying Vigil whole, Crytek left it on the auction block and later hired many of its laid-off employees to form Crytek USA in Austin. Crytek's new ex-Vigil staffed studio, however, won't be making Darksiders III. In an interview with VentureBeat, Crytek CEO Cevat Yerli explained that Crytek wanted the people, but not the product.
The aftermath of the THQ bankruptcy left Darksiders developer Vigil without a buyer. But while the studio has been closed down, many of its former staffers may have found a happy end to the sorry saga. Crytek have founded a new studio in Austin, Texas, with Vigil's co-founder David Adams in place as its CEO. The new development house - Crytek USA Corp. - has been filled with "core" members of the Vigil team.
Farewell then, THQ. Yesterday saw the publisher’s final assets sold off to a variety of buyers, and while many good people (and franchises) managed to find a new home, our thoughts and well-wishes are with those that didn’t. As we’re in a reflective mood, we thought it only appropriate to commemorate the loss of this fine company with a look back at ten of the best games it’s delighted us with over the years.
Bad news for Darksiders fans, Death has been detained. A post on the Darksiders 2 site says that the sequel's release date has been pushed back a couple of months so the team can polish up Death's bony face. "Darksiders II will be moving to release globally in August 2012, rather than June as previously announced," says the post. "This is great news for the team at Vigil, because it allows additional time for polish and to ensure that all aspects of Darksiders II meet the high-quality bar the team is targeting."
Some Darksider 2 developers gather on THE PLAINS OF LIMBO to chat about the sequel's new hero, Death. Compared to his brother, War, he's more agile, more serious and more purple. He has access to niftier weaponry as well, including his "Swiss Army Scythe," a pair of vicious sickles that can combine into a mighty scythe at Death's will. The first Darksiders had some decent demon-bashing. A speedier, more exotic hero should liven up the formula a bit.
THQ's executive VP of core games, Danny Bilson has been talking to Joystiq about the possibility of a sequel to Space Marine. His muted reaction isn't good news for those hoping for a bigger and better follow-up. He says he's "not sure if there's room" for Space Marine 2, thanks in part to the upcoming Warhammer 40,000 MMO, Dark Millenium Online.
Bilson points out that THQ have "already annouced the Imperium in the MMO as a class you can play," and notes that it's "very active, as opposed to the more turn-based stuff. I'm not sure there's room for Space Marine." Dark Millenium's estimated 2013 release could put it in competition with a Space Marine sequel.
Vigil's massively multiplayer Warhammer 40,000 action MMO, Dark Millenium has a brand new teaser trailer. Okay, it shows almost nothing, but we do get a tiny glimpse of what looks to be in-game action somewhere behind all that gold. In fact, last year's E3 trailer showed approximately 300% more of the game, so I've embedded that below. Dark Millennium Online is listed as "coming soon." Hopefully we'll see more in the next couple of days as E3 2011 rumbles on.
Darksiders had you playing the role of War, a caped brute with huge arms and an even bigger blade. We rather enjoyed the first game's bombastic combat and batty plot, so it'll be interesting to see if the sequel can build on everything Darksiders did right. THQ have revealed the first details on Darksiders 2. Word is it's going to be bigger. Much bigger. And we won't be playing as War, either. Instead we'll step into the shoes of his creepy older brother, Death.
War! Growliest of the Four Horseman. And he’s been invoked before his time. Technically, he isn’t required to do his thing (pulling the wings off angels and the heads off demons, mostly) until the war between heaven and hell kicks off in earnest, but in a celestial wrong-number incident with results worthy of a Roland Emmerich/Joss Whedon collaboration, he gets the call.