Rising Storm's Game of the Year Edition update adds new maps, vehicles, game mode

Emanuel Maiberg at

As PC Gamer’s 2013 Multiplayer Game of the Year, you surely already own Rising Storm if you have even a passing interest in multiplayer shooters. But maybe you’ve been feeling burnt out on the content that’s been out since launch. Luckily, Tripwire Interactive and Anti Matter Games just announced Rising Storm’s Game of the Year Edition, which includes a handful of new maps, vehicles, and even a new mode.

Multiplayer game of the year: Rising Storm

PC Gamer at

Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.

Our multiplayer game of the year is a wonderfully tense shooter with some of the deadliest and most satisfying guns in the business. Rising Storm generates great war stories, and encourages rewarding feats of teamwork. With great maps, great weapons and some interesting and unique battle-mechanics, Rising Storm couldn't be bested as our choice for multiplayer game of the year.

2013 in PC gaming: Rising Storm vs. Battlefield 4

PC Gamer at

Before running away for a few days to close out the year with champagne and a new XCOM campaign, Evan, Cory, and Tyler gathered to discuss how two of our favorite 64-player shooters created very different experiences this year. Watch the whole five-video series on the PC Gamer YouTube channel, and subscribe to our YouTube channel for more regular content, gameplay footage, and conversations.

Tripwire's devs talk about research at the shooting range

Jonathan H. Cooper at

Guns are serious business, and few developers approach them as reverently and enthusiastically as Tripwire, the dev team behind Red Orchestra 2, The Ball, and Killing Floor. Which is why they shoot as many as they can at the shooting range before putting them into their game. We had a quick chat with them to talk about what firearms are the most fun to shoot, what an MP 40 sounds like, and who has the best aim in real life.

This interview originally ran in PCG US 217.