Tim Schafer

Tim Schafer talks Double Fine’s uphill battle to publish games on PC

Chris Antista at

Is there any bigger darling on the internet than Tim Schafer and Double Fine right now? After all, you guys forked over north of a million bucks just to see the man revisit the point-and-click adventure genre, a wonderful little gaming niche where bigwig publishers fear to tread.

Related to that, late last year our very own Logan Decker sat down with Tim (and Double Fine's mysterious millionaire/heroic partner, Steven Dengler) to talk about the uphill battle involved in simply porting games like Costume Quest and Psychonauts. Have a watch.


Graph: how Double Fine raised $450,000 for an adventure game in eight hours

Tom Francis at

Not long after the creator of Minecraft offered to fund a sequel to their much-loved Psychonauts, Double Fine looked to a different source to fund a different game. Kickstarter lets anyone donate to a project in return for rewards proportional to their investment, and they don't have to pay anything unless the project gets enough pledges to go ahead. Double Fine set out to raise $400,000 for a point-and-click adventure game, in 34 days. They raised $450,000 in eight hours.

It's a fantastic and exciting accomplishment that reflects how the games industry is shifting towards one where passion, as much as mass market appeal, can make games happen. But, much more importantly, it involves a bunch of nerdy numbers I can make a graph from.

Double Fine give increasingly ridiculous rewards for donations of amounts varying from $15 to $150,000. As you'd expect, the cheapest options were the most popular, but not proportionally so. Which of them actually made Double Fine the most money? I know, because I made a graph.


Tim Schafer to fund new adventure game with Kickstarter

Tom Senior at

About seven or so hours ago Tim Schafer announced on Twitter that Double Fine wanted to make a point a "downloadable "Point-and-Click" graphic adventure game for the modern age". A kickstarter page went live asking for donations with a big $400,000 target at the top. There's still 33 days left if you want to throw some money in the pot but, astonishingly, the target has already been passed.

The project had already received $100k in donations after just a couple of hours. On twitter, Schafer expressed his appreciation in typically muted fashion. "Holy smokes, we just hit $100k!!! I think that's higher than the budget of Monkey Island! Adventure gaaaaaaames!!!"

Two hours later, another landmark had been reached. "300! 300! 300! 300! 300! 300! 300! 300! Holy! Holy! Holy! Holy! Holy! Holy!" he said.


Tim Schafer says he'd "love to do" Psychonauts 2, Notch offers to fund it

Tom Senior at

Did you love Psychonauts? Have you often wished for a sequel that would continue Raz' adventures? You're not alone. Psychonauts creator, Tim Schafer mentions to Digital Spy that he's pitched Psychonauts 2 several times to different publishers, but "no-one has taken the bait so far."

"I'd love to do that game," he says. "But I'd have to convince someone to just give me a few million dollars, that's all."

A few million dollars? If only there were some sort of successful indie developer. One who loved the original, someone with the kind of dosh to prop up development on a sequel. Perhaps someone with a nice hat and a name that rhymes with "scotch."


Tim Schafer held game jam to save company

Craig Pearson at

Tim Schafer's company Double Fine have only made two games, Psychonauts and Brutal Legend, but they've had four publishers. Both were cancelled once before finding a new home. At Schafer’s Develop conference keynote, he explained how his company turned their turbulent game development process into a new beginning for the company.