Double Fine now have more than two million dollars with which to make their new adventure game. 59,683 backers have thrown some dosh in the bucket in exchange for a copy of the game when it comes out later this year, and many paid much more to get some of the more exclusive rewards, like lunch with Tim Schafer, an undoctored picture of Ron Gilbert smiling and one of the "last four remaining Triangle-Boxed Day of the Tentacles, in original shrink-wrap.”
Tim's probably feeling pretty good right now. Double fine set a goal of $400,000 to help fund an upcoming point and click adventure via Kickstarter, but $1,862,568 has already been pledged.
What are Double Fine doing with the excess? Tim says that their upcoming "old school point and click graphic adventure" will now end up "a lot better." It's now confirmed for PC, Mac, Linux, iOS and a couple of Android devices. The English version will even get voiced characters.
Backers of the project will be able to use Steam to access the closed beta when it hits. He also mentions that a DRM-free version will become available for those of you who like things a bit more "loosey goosey."
Do you like things a bit more "loosey goosey"? I know I do.
"Let's make Psychonauts 2 happen" said Notch a few weeks ago. Yesterday, he offered Tim Schafer 13 million to fund the anticipated sequel, before clarifying his intent. Later in the day, he posted confirmed details on his personal blog.
Even though Notch mentions he and Tim "haven't spoken much," he confirms the high profile pair are planning on meeting at GDC, which happens in a few weeks. He also mentions that the 13 million quoted by Tim was "three times higher" than his original estimate, but that he's still up for fronting the cash. The Minecraft dev says he would be operating purely as an investor, saying "I wouldn't want to have any creative input."
Is there any bigger darling on the internet than Tim Schafer and Double Fine right now? After all, you guys forked over north of a million bucks just to see the man revisit the point-and-click adventure genre, a wonderful little gaming niche where bigwig publishers fear to tread.
Related to that, late last year our very own Logan Decker sat down with Tim (and Double Fine's mysterious millionaire/heroic partner, Steven Dengler) to talk about the uphill battle involved in simply porting games like Costume Quest and Psychonauts. Have a watch.
Not long after the creator of Minecraft offered to fund a sequel to their much-loved Psychonauts, Double Fine looked to a different source to fund a different game. Kickstarter lets anyone donate to a project in return for rewards proportional to their investment, and they don't have to pay anything unless the project gets enough pledges to go ahead. Double Fine set out to raise $400,000 for a point-and-click adventure game, in 34 days. They raised $450,000 in eight hours.
It's a fantastic and exciting accomplishment that reflects how the games industry is shifting towards one where passion, as much as mass market appeal, can make games happen. But, much more importantly, it involves a bunch of nerdy numbers I can make a graph from.
Double Fine give increasingly ridiculous rewards for donations of amounts varying from $15 to $150,000. As you'd expect, the cheapest options were the most popular, but not proportionally so. Which of them actually made Double Fine the most money? I know, because I made a graph.
About seven or so hours ago Tim Schafer announced on Twitter that Double Fine wanted to make a point a "downloadable "Point-and-Click" graphic adventure game for the modern age". A kickstarter page went live asking for donations with a big $400,000 target at the top. There's still 33 days left if you want to throw some money in the pot but, astonishingly, the target has already been passed.
The project had already received $100k in donations after just a couple of hours. On twitter, Schafer expressed his appreciation in typically muted fashion. "Holy smokes, we just hit $100k!!! I think that's higher than the budget of Monkey Island! Adventure gaaaaaaames!!!"
Two hours later, another landmark had been reached. "300! 300! 300! 300! 300! 300! 300! 300! Holy! Holy! Holy! Holy! Holy! Holy!" he said.
Did you love Psychonauts? Have you often wished for a sequel that would continue Raz' adventures? You're not alone. Psychonauts creator, Tim Schafer mentions to Digital Spy that he's pitched Psychonauts 2 several times to different publishers, but "no-one has taken the bait so far."
"I'd love to do that game," he says. "But I'd have to convince someone to just give me a few million dollars, that's all."
A few million dollars? If only there were some sort of successful indie developer. One who loved the original, someone with the kind of dosh to prop up development on a sequel. Perhaps someone with a nice hat and a name that rhymes with "scotch."
Tim Schafer's company Double Fine have only made two games, Psychonauts and Brutal Legend, but they've had four publishers. Both were cancelled once before finding a new home. At Schafer’s Develop conference keynote, he explained how his company turned their turbulent game development process into a new beginning for the company.