As an old curmudgeon, I hate clubs. They're horrible places, full of inflated prices, physical exertion and Carly Rae Jepsen (or whatever you kids are listening to). Luckily, Slave of God, the new game from Increpare (Stephen Lavelle to human ears), lets you experience a night at the club from the comfort of your own PC.
There are times when English Country Tune feels like an entrance exam for MIT or Google, or a particularly selfimportant branch of Morrisons. I stare at the screen, and realise I have no idea what to do, let alone how I’m meant to do it. It’s a game that isn’t afraid to make you feel stupid.
You’re a square of blue card travelling end over end across a series of blocky arenas, pushing objects around and getting into abstract scrapes. You can climb walls, and you can crawl down the back of a level and out the other side. The twist is that traversal is just the starting point for a game that rewrites its rules and objectives with each new batch of challenges you unlock.