Rising Storm

Killing Floor 2: How Tripwire aims to design gaming's most realistic guns

Wes Fenlon at

Tripwire Entertainment knows a thing or two about guns—both the real deal, and the ones they create in video games like the upcoming Killing Floor 2. In 2006, as a mod-team-turned-development studio working on World War 2 shooter Red Orchestra, they managed to create reload animations smoother and more detailed than the large teams developing Battlefield and Call of Duty.

"[Back then] we heard 'how come these guys' reload animations are better than yours?’" says Tripwire's president, John Gibson, thinking back to the competitive World War 2 market in 2006. "We heard the same thing about our sounds. We had pretty good sounds in the first Red Orchestra game. And the DICE guys actually said that motivated them to want to do better, and that's why Battlefield Bad Company had such amazing sounds. They were like ‘crap, we have to do better than these guys.’"


The week's highs and lows in PC gaming

Tim Clark at

Each week PC Gamer probes the previous seven days to scientifically establish what rocked our world and made us despair for its future. As usual, we begin with the good stuff…

Rising Storm's Game of the Year Edition update adds new maps, vehicles, game mode

Emanuel Maiberg at

As PC Gamer’s 2013 Multiplayer Game of the Year, you surely already own Rising Storm if you have even a passing interest in multiplayer shooters. But maybe you’ve been feeling burnt out on the content that’s been out since launch. Luckily, Tripwire Interactive and Anti Matter Games just announced Rising Storm’s Game of the Year Edition, which includes a handful of new maps, vehicles, and even a new mode.


Rising Storm "Banzai" community map-making competition winners announced

Ian Birnbaum at

Rising Storm developer Tripwire Interactive has announced the winners in its community map-making competition. The “Banzai” competition awarded $25,000 in prizes to its top five winners, with a cool ten grand going to Maik Dokter for the map Phosphate Plant, pictured above. Dokter also snagged the $7,500 second-place prize for the Eastern Front–inspired map Myshkova River.

Multiplayer game of the year: Rising Storm

PC Gamer at

Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.

Our multiplayer game of the year is a wonderfully tense shooter with some of the deadliest and most satisfying guns in the business. Rising Storm generates great war stories, and encourages rewarding feats of teamwork. With great maps, great weapons and some interesting and unique battle-mechanics, Rising Storm couldn't be bested as our choice for multiplayer game of the year.

2013 in PC gaming: Rising Storm vs. Battlefield 4

PC Gamer at

Before running away for a few days to close out the year with champagne and a new XCOM campaign, Evan, Cory, and Tyler gathered to discuss how two of our favorite 64-player shooters created very different experiences this year. Watch the whole five-video series on the PC Gamer YouTube channel, and subscribe to our YouTube channel for more regular content, gameplay footage, and conversations.


The PC Gamer Games of the Year 2013 award nominees

Evan Lahti at

PC Gamer editors are prohibited from celebrating Christmas. For the team, the end of the year is marked by an event known as “GOTY Sleepover,” a time where we somewhat-voluntarily sequester ourselves away from our families and loved ones in the interest of a greater good: selecting the best PC games of the year. We gather in a room with a very heavy door and very little ventilation and stay there until we’ve reached a unanimous decision on every award category. It’s a lot like the Papal conclave, but with more Cheetos.


Tripwire: "SteamOS, Steam Machines, and Steam Controller will be the best thing to happen to PC gaming since digital distribution"

Evan Lahti at

John Gibson has been making PC-exclusive games for more than a decade. As President of Tripwire Interactive, he’s helped push Killing Floor, Red Orchestra 2, Rising Storm out the door of the developer’s Roswell, Georgia studio. He also happens to have a pretty nice sound system for his PC. We asked Gibson to weigh in on Valve’s trinity of announcements.

Rising Storm Island Assault free content pack adds new map, weapons, mode

Evan Lahti at

As if my FPS plate wasn’t full enough already with MechWarrior Online, Arma 3, and Shadow Warrior, Tripwire Interactive just published a free content update for Rising Storm (one of our favorite shooters of the year) and Red Orchestra 2 that adds a new map and a Multiplayer Campaign mode, among other improvements.


Rising Storm mapping contest boasts $26,000 prize pool

Ben Kim at

How I Game: John Gibson — President, Tripwire Interactive

Ben Kim at

Guns, guns, and more guns might just be some of John Gibson's favorite things—he's the President of Tripwire Interactive, the studio behind Red Orchestra and Killing Floor.

The best shooters of all time

PC Gamer at

Before we knew what to name them, we called them “Doom clones.” id Software’s seminal work sparked a phenomenon when it began to circulate as shareware 20 years ago, and since then shooters have propagated through mods, experimentation, LAN parties, co-op, eSports, and big-budget masterpieces. Guns and enemies are their bread and butter, but we don’t think of our favorite shooters as outlets for simulated violence. We celebrate the way they test our minds and mouse reflexes, the personal stories they generate, the captivating worlds they’ve founded, and the social spaces they provide for lighthearted bonding or hardcore competition.



The complete list of PC Gamer's US game servers

Ben Kim at

Here at PC Gamer we like to play PC games. Sometimes, we even like to play them with other people. That’s why we’ve got a huge lineup of game servers hosted by GameServers.com. Feel free to hop on whenever, or join us on Community Friday or during our other random events.


PC Gamer US Podcast #354 - Uncle Samurai

PC Gamer at

Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.
 
 
 

Rising Storm review

Evan Lahti at

Vulnerability is an underused tool of FPS developers. Plenty of shooters empower us—by stamping experience points across the screen when we bag a kill, by handing us exaggerated guns or an array of increasingly fancy hats—but what pervades Rising Storm is the feeling that you aren’t a soldier-superman. You’re a set of fatigues wrapped around fragile humanity, ready to lose your dogtags.


Rising Storm release date announced - Red Orchestra 2's Pacific expansion lands tomorrow

Phil Savage at

Tripwire have announced the release date for Rising Storm, their Pacific-based standalone expansion to Red Orchestra 2. As well as the new setting, it promises ferocious asymmetrical battles, authentic weaponry, and soldier morale. If all that sounds like something you'll need time to mentally prepare for, then bad news: the World War 2 multiplayer FPS will be invading Steam tomorrow.


Tripwire on making games moddable: "It's a lot of work. But I think that it's worth it."

Evan Lahti at

Tripwire Interactive is one of the handful of studios that have made the jump from modest modding origins to professional, full-time, make-your-mom-proud game development. Until last year, the studio operated out of the bottom floor of a Georgia church. And through releasing Red Orchestra 2 and the 1.7-million-selling Killing Floor (originally a mod), Tripwire has encouraged and regularly rewarded modders and map-makers.

As Red Orchestra 2 was being developed, Tripwire committed to creating an SDK during development, allowing modders to get cracking before the game's release. With modding support for modern games less ubiquitous than we'd like it to be, I asked Tripwire President John Gibson how hard it was for Tripwire to build mod support while they were developing the game itself.


Rising Storm gameplay demo and video interview

Evan Lahti at

Last week at GDC, I visited Tripwire Interactive's spot on the expo floor to get an updated gander at Rising Storm. Come watch Tripwire President John Gibson and External Producer Tony Gillham walk me through a gameplay demonstration against AI enemies and answer questions.


GDC 2013: Red Orchestra 2: Rising Storm trailer launches katana charges, immolates bunkers

Tom Senior at

Is there anything a katana charge can't solve? Well, yes, obviously, but it's always nice to have the option, especially in a multiplayer shooter. Fix World War 2 with foolish but unnerving charge attacks in the standalone expansion for Red Orchestra 2, Rising Storm. Banzai charges grants Japanese soldiers speed, bolshiness under fire and war cries that suppress enemies. US soldiers counter with superior hardware, but are prone to exploding under the volatile spuds of Japan's portable mortars.

The lopsided conflict encourages unusual strategies, as Even discovered when he went hands-on recently. US soldiers can claim dropped katanas as trophies, but Japanese soldiers can bury grenades to create impromptu landmines and booby trap their loot. Can Tripwire successfully balance these asymmetrical opponents? It's impossible to tell from this GDC trailer, but there's lots of screaming and running with katanas to enjoy.


Call of Duty "has almost ruined a generation of shooter players," says Tripwire Interactive

Evan Lahti at

Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the equation." Gibson also expressed frustration over how difficult it had been trying to design a mode for Red Orchestra 2 that appealed to Call of Duty players.