As reported by MP1st.com, Rebellion have announced in a forum post that Sniper Elite V2's 12-player team deathmatch mode will be PC exclusive. Responding to queries on Twitter, developers Rebellion explained that they were able to include the mode for PC players because they're self-publishing that version of the game, whereas the console versions are being co-published with 505 Games.
Sniper Elite V2's kill cams will stretch every shot into a macabre, slow motion short film designed to show the bone-shattering consequences of every bullet. Ew. This one in particular shows how Sniper Elite's carefully modelled bullet physics will reward exceptional moments of skill. Shooting a sniper through his own scope is surely about as impressive as a shot can be. We'll have to see if Remedy can better it in future. It looks as though this is the first in a weekly series of grisly death cams. It's out on May 4.
We were probably never meant to see what happens inside a man's skull when he's shot in the eye with a sniper bullet, but Rebellion are determined to show us. Producer Steve Hart told us that the skeletal mode is designed to give the player a greater sense of the consequence of pulling the trigger, "because sniping is such an intimate thing" he said, "it’s got an almost voyeuristic touch to it – you’re studying that person before you take that shot." Before you ask. Yes, you can shoot a man in the balls. They've modelled that as well.
They've also released a series of decent screenshots, including and especially niceone in a ruined clock tower overlooking a flaming, bombed out city. Check it out.
We’ve already covered Rebellion’s decision to self-publish upcoming FPS Sniper Elite on the PC, but we recently had a chance to ask the company’s CEO and creative director Jason Kingsley about how it’s all going to work.
“I’m a great supporter of the PC as a platform, I always have been,” says Kingsley. “I’m always very disappointed when people talk about the PC dying as a platform, and then eight months later PC’s flavour of the month again.”
But, as a PC gamer and developer, Kingsley finds the current situation frustrating. Having worked with the likes of Sega on Aliens versus Predator and Bethesda on Rogue Warrior, Kingsley knows what it’s like to have a big publisher breathing down the back of your neck all the way through the development process.
Flicking through my notebook on the way back from the Sniper Elite V2 preview event, I find a completely blank page save for the word “TESTICLES” at the top. Underlined several times. It was at this point that I stopped writing and started wincing. A wince that still occurs whenever I think about what I saw and heard at developer and publisher Rebellion’s HQ in Oxford.
You see, Sniper Elite Version 2’s first-person World War II sniping is gilded with a fully dynamic skeletal slow-motion animation system. Aim for an enemy soldier’s neck and their vertebrae will shatter. Shoot at the crown of the head and it’ll smash like an egg. Go for the heart and blood will fill their thoracic cavity. And, inevitably, you can shoot their balls off.
After an overwhelming response from PC gamers, Rebellion announce that they plan to self-fund a PC version of their upcoming sharpshooter sequel, Sniper Elite V2.
The shooter was originally destined for a console only release, now it will be coming to PC, and Rebellion say they're determined to ensure that we won't be getting a shoddy port. Rebellion CEO Jason Kingsley has stated that the PC version "will be built specifically for PC to take advantage of the more flexible and powerful hardware, with strong support directly from Rebellion.”