Minecraft creator Markus "Notch" Persson was not a happy camper when he heard that Oculus Rift had been acquired by Facebook. He was so put off by the news, in fact, that he pulled the plug on early-stage talks about developing an Oculus version of his game, because, as he put it, "Facebook creeps me out." But apparently it was just a passing thing, and now he's more concerned about the state of his socks.
Notch defends Mojang against "literally worse than EA" accusation following Minecraft EULA monetization update
There was a kerfuffle earlier this month when Mojang's Erik "Grum" Broes took a moment to remind everyone that charging Minecraft players for in-game perks is against the rules. Historically, Mojang's tendency has been to let it slide, but Broes' suggestion that the company might start cracking down on the worst offenders didn't go over well with everyone, including one person who said the studio was "literally worse than EA." But in fact, Mojang's updated EULA actually makes it easier for server operators to support their digital realms, while still doing what it can to protect its "don't pay for gameplay" credo.
E3 starts today. Or maybe it's Pre-E3, or Shadow E3... Something is starting today, and, as a result of it, we'll hopefully be swept away by new announcements and exciting fresh looks at upcoming games. We're hours away from that though, so we might as well start with this: Cliffhorse. What is Cliffhorse? For one thing, it's Notch's latest game. Beyond that, I'm still not really sure.
Minecraft is pretty popular, but it's also kind of a time sink. To get around this, some servers allow impatient players to pay for perks, letting them essentially buy their way to the top, or to whatever measure of "victory" they aspire. The only problem is that this runs contrary to the terms of the Minecraft EULA, which forbids monetization of content created by Mojang, as well as mods and plugins. "You can do whatever you want with them, as long as you don't sell them for money / try to make money from them," it states. "We have the final say on what constitutes a tool/mod/plugin and what doesn't."
It's the kind of thing that people generally click past and ignore, but that may not be an option for much longer. Mojang looks set to begin cracking down on Minecraft servers that allow players to pay for perks.
The news that Facebook will acquire Oculus VR for $2 billion in a combined cash/stock deal has, understandably, taken over the internet. Everyone on Twitter is posting reactions—some are excited, many are shocked, and almost everyone is surprised. Mojang's Markus "Notch" Persson has weighed in on the news by canceling talks for an upcoming, official version of Minecraft for the Oculus Rift.
It was back in April that Notch revealed he was putting his space sandbox prototype 0x10c "on ice". Since then, it seems, the freeze has only deepened. During a recent TF2 livestream, the Minecraft creator answered a question on the status of his next game, saying, "Nope, there are no future aspirations for 0x10c". He went on to say that, if another member of the Mojang office wanted to pick the game up, they could. Instead, it seems like the game's fans will be taking it upon themselves to fulfil the promise they saw in the concept.
Typing. Invisible objects. A form of echolocation. A be-hatted Minecraft creator pitting zombie against man. Nightmares. Knightmares. That Sort of Thing. All that and more awaits in this week's Free Webgame Roundup, which as you may have guessed collects the very best in browser-based entertainment, saving you the trouble of wading through those muddy, muddy waters for yourself. Enjoy!
This week, we're finally going to finish talking about E3. We promise. Specifically, which games from the show that might come to the PC do we want to see on our platform the most? Plus, we go in-depth on Mojang's new card battle game thing, Scrolls. And T.J. claims to actually enjoy Marvel Heroes, but how do we really know he wasn't replaced by some kind of alien bent on the subjugation of Earth?
Mojang CEO Carl Manneh announced on Twitter last week that, after one week in open beta, upcoming collectible card game Scrolls has already recovered its entire development cost. "The game is profitable!” Manneh wrote After a long development process and lengthy alpha testing phase, Scrolls was released to open beta on June 3.
By now you may've heard the ruckus emanating from the console community. Zack Scott, prominent YouTube personality and uploader of Let's Play videos, revealed that Nintendo had "claimed ownership" of his Nintendo gameplay demonstrations—meaning, basically, that ad revenue from the videos would go to Nintendo rather than Scott himself. It wasn't an isolated incident; numerous other YouTubers found their videos had also been claimed by the heavyweight publisher.
Despite pulling out of the 2013 Ludum Dare competition, Notch delivered a new game at the weekend in the form of 'Drop' - a free-to-play browser game inspired by Super Hexagon, Fez and part of the ceiling in his apartment. Resembling an old school touch typing tutor, the game tasks you with typing cryptic combinations of words as they spiral onto the screen.
0x10c is Minecraft creator Markus "Notch" Persson's latest project: a multiplayer space sandbox which simulates ships down to an emulated 16 bit processor that runs player-written code. Designing computers in computers can apparently wear one out—in an interview with Polygon, Persson said 0x10c's alpha release is still a "ways off," and cited "some kind of weird creative block that's been going on for too long."
We took a brief hiatus while repair crews worked on the NA West 1 (giving us time to release a 3-page document outlining our criticisms), but we've finally returned to PCG County. Despite unusually frequent seismic disasters and more than one sewage debacle, the region lives on: Notchtopia continues to grow, Belmonte Carlo is a playground for the rich, Hepatitis Seas is turning yellowish, and Executive Mayor Evan Lahti has now founded Texas II: Origins—this time, it's personoil.
It was almost a year ago to the day when Notch publicly proposed to Tim Schafer. No, not that sort of proposal. This one: "Let’s make Psychonauts 2 happen."
But any plans for a follow up to Tim Schafer's weird and inventive platformer were put on hold when Double Fine launched an adventure game Kickstarter. Now, in a thread on Reddit thread, the Minecraft creator has revealed that he'll no longer be funding a Psychonauts sequel.
In a show of humility, Notch expressed skepticism over Twitter after Edge Magazine named Mojang the number two game studio working today. The emperors of indie came in just behind Valve at the top spot, with the two of them making up the only PC developers in the top five.
Are qualifiers like "alpha" and "beta" used too liberally to justify selling unfinished products, or are monetized testing phases beneficial to PC gaming? In this Face Off debate, Tyler goes pro on the latter: sell what you want, he says, because it's the player's job to make informed buying decisions. T.J.'s on Con Air, and says that if players can buy the game it should be called what it is: released.
Minecon was a busy old time for Mojang’s bearded, be-hatted co-founder. When Markus “Notch” Persson wasn’t on-stage or in interview he was being mobbed by hundreds of fans, barely kept at bay by the towering mass of his bodyguard. Yet, when I catch up with him in a backroom of the New Yorker hotel, he doesn’t seem especially exhausted by the relentless bustle of celebrity. Quite the opposite: he talks with eager enthusiasm about space-faring game 0x10c, Mojang’s attitude to microtransactions, money, and how future technology will change both gaming and shake the very foundations of the internet.
As for what Mojang can do to top this year’s Minecon in Disneyland, Notch giggles and says: “I dunno, maybe go to space or something.” You heard it here first, folks!
I think I was already fucking rich by the time I realised, ‘I’m gonna be fucking rich.’” That’s how quickly it all happened for Markus ‘Notch’ Persson.
He’d made a game called Minecraft – you may have heard of it. It did rather well. Is doing, actually: three and a half years after the alpha version went on sale, Notch’s studio, Mojang, is still selling 43,420 copies every day, and that number continues to climb.
Space's vast enormity defines loneliness. Jetting into the inky black yonder as a lone-wolf spacer doesn't seem quite as daunting when factoring the possibility of a bulky, mandarin-orange robot boarding your ship and peppering the walls with poorly accurate laser fire. Mojang's sandbox space simulator 0x10c harnesses this social dynamic quite effectively, and helmsman Markus "Notch" Persson's video of a multiplayer test run hints that exchanging pew-pew in player ships is in our future. Notch warns "most of everything is missing" with the work-in-progress, but 0x10c's progress looks good. Phase into the video within.
Custom maps were never an intended feature of Minecraft, but it's not surprising that a game about creation would spark the ambition of its players. Mojang caught on to the trend, and between their recent updates and the support of YouTube, the adventure map scene has become a massive part of the game. A whole sub-community of mapmakers has emerged, using Minecraft not as a game, but more as a tool for the creation of games.
Today, you can find truly unbelievable works, ranging from skill challenges, to narrative adventures, to breathtaking builds. Even better, they're easy to install—much more so than the game's many great mods. You'll can install most maps in this list by searching for %appdata% in your Start bar, opening the '.minecraft' folder, and placing the unzipped file into the 'Saves' folder. Be sure to check the installation instructions of each download, as some maps require additional mods or updated resource packs.