It was back in April that Notch revealed he was putting his space sandbox prototype 0x10c "on ice". Since then, it seems, the freeze has only deepened. During a recent TF2 livestream, the Minecraft creator answered a question on the status of his next game, saying, "Nope, there are no future aspirations for 0x10c". He went on to say that, if another member of the Mojang office wanted to pick the game up, they could. Instead, it seems like the game's fans will be taking it upon themselves to fulfil the promise they saw in the concept.
Typing. Invisible objects. A form of echolocation. A be-hatted Minecraft creator pitting zombie against man. Nightmares. Knightmares. That Sort of Thing. All that and more awaits in this week's Free Webgame Roundup, which as you may have guessed collects the very best in browser-based entertainment, saving you the trouble of wading through those muddy, muddy waters for yourself. Enjoy!
This week, we're finally going to finish talking about E3. We promise. Specifically, which games from the show that might come to the PC do we want to see on our platform the most? Plus, we go in-depth on Mojang's new card battle game thing, Scrolls. And T.J. claims to actually enjoy Marvel Heroes, but how do we really know he wasn't replaced by some kind of alien bent on the subjugation of Earth?
Mojang CEO Carl Manneh announced on Twitter last week that, after one week in open beta, upcoming collectible card game Scrolls has already recovered its entire development cost. "The game is profitable!” Manneh wrote After a long development process and lengthy alpha testing phase, Scrolls was released to open beta on June 3.
By now you may've heard the ruckus emanating from the console community. Zack Scott, prominent YouTube personality and uploader of Let's Play videos, revealed that Nintendo had "claimed ownership" of his Nintendo gameplay demonstrations—meaning, basically, that ad revenue from the videos would go to Nintendo rather than Scott himself. It wasn't an isolated incident; numerous other YouTubers found their videos had also been claimed by the heavyweight publisher.
Despite pulling out of the 2013 Ludum Dare competition, Notch delivered a new game at the weekend in the form of 'Drop' - a free-to-play browser game inspired by Super Hexagon, Fez and part of the ceiling in his apartment. Resembling an old school touch typing tutor, the game tasks you with typing cryptic combinations of words as they spiral onto the screen.
0x10c is Minecraft creator Markus "Notch" Persson's latest project: a multiplayer space sandbox which simulates ships down to an emulated 16 bit processor that runs player-written code. Designing computers in computers can apparently wear one out—in an interview with Polygon, Persson said 0x10c's alpha release is still a "ways off," and cited "some kind of weird creative block that's been going on for too long."
We took a brief hiatus while repair crews worked on the NA West 1 (giving us time to release a 3-page document outlining our criticisms), but we've finally returned to PCG County. Despite unusually frequent seismic disasters and more than one sewage debacle, the region lives on: Notchtopia continues to grow, Belmonte Carlo is a playground for the rich, Hepatitis Seas is turning yellowish, and Executive Mayor Evan Lahti has now founded Texas II: Origins—this time, it's personoil.
It was almost a year ago to the day when Notch publicly proposed to Tim Schafer. No, not that sort of proposal. This one: "Let’s make Psychonauts 2 happen."
But any plans for a follow up to Tim Schafer's weird and inventive platformer were put on hold when Double Fine launched an adventure game Kickstarter. Now, in a thread on Reddit thread, the Minecraft creator has revealed that he'll no longer be funding a Psychonauts sequel.
In a show of humility, Notch expressed skepticism over Twitter after Edge Magazine named Mojang the number two game studio working today. The emperors of indie came in just behind Valve at the top spot, with the two of them making up the only PC developers in the top five.
Are qualifiers like "alpha" and "beta" used too liberally to justify selling unfinished products, or are monetized testing phases beneficial to PC gaming? In this Face Off debate, Tyler goes pro on the latter: sell what you want, he says, because it's the player's job to make informed buying decisions. T.J.'s on Con Air, and says that if players can buy the game it should be called what it is: released.
Minecon was a busy old time for Mojang’s bearded, be-hatted co-founder. When Markus “Notch” Persson wasn’t on-stage or in interview he was being mobbed by hundreds of fans, barely kept at bay by the towering mass of his bodyguard. Yet, when I catch up with him in a backroom of the New Yorker hotel, he doesn’t seem especially exhausted by the relentless bustle of celebrity. Quite the opposite: he talks with eager enthusiasm about space-faring game 0x10c, Mojang’s attitude to microtransactions, money, and how future technology will change both gaming and shake the very foundations of the internet.
As for what Mojang can do to top this year’s Minecon in Disneyland, Notch giggles and says: “I dunno, maybe go to space or something.” You heard it here first, folks!
I think I was already fucking rich by the time I realised, ‘I’m gonna be fucking rich.’” That’s how quickly it all happened for Markus ‘Notch’ Persson.
He’d made a game called Minecraft – you may have heard of it. It did rather well. Is doing, actually: three and a half years after the alpha version went on sale, Notch’s studio, Mojang, is still selling 43,420 copies every day, and that number continues to climb.
Space's vast enormity defines loneliness. Jetting into the inky black yonder as a lone-wolf spacer doesn't seem quite as daunting when factoring the possibility of a bulky, mandarin-orange robot boarding your ship and peppering the walls with poorly accurate laser fire. Mojang's sandbox space simulator 0x10c harnesses this social dynamic quite effectively, and helmsman Markus "Notch" Persson's video of a multiplayer test run hints that exchanging pew-pew in player ships is in our future. Notch warns "most of everything is missing" with the work-in-progress, but 0x10c's progress looks good. Phase into the video within.
Custom maps were never an intended feature of Minecraft, but inevitably in a game based around creation, people wanted to show off their handiwork. Eventually that ballooned into survival challenges and fully fledged adventure games, full of puzzles and quests.
A whole sub-community of mapmakers has emerged, using Minecraft less as a game, and more as a tool to create their own games. And Mojang has caught on. The last update added support for an adventure mode, disabling the player's ability to break down blocks, and 1.4 will see a Command block, greatly increasing the number of things creators can do with redstone. But even without these tools, there is amazing stuff being made available.
Fortunately, custom maps are much easier to install than any of Minecraft's many great mods (which you can read about in our top 25 Minecraft mods feature). You'll be able to install most of the maps on this list by searching for %appdata% in your start bar, opening the .minecraft folder, then placing the map in the Saves folder. But be sure to check the installation instructions on the download page, as some of these maps are improved with custom texture packs or mods.
The fan forums are full of wild speculation about what might be in Markus “Notch” Persson’s next game, but the devs over at Mojang are still experimenting with the precise form 0x10c will take. When I head over to Stockholm to visit them, Notch has only just decided it's going to have textures.
What is clear, however, is that this is a project of considerable ambition, which brings together the principles of player-creation, multiplayer and resource-gathering that established Minecraft’s success, and pitches that into an Elite-style space-game.
Except, unlike Elite, you take control of a person inside a ship rather than the ship itself - which has a 16-bit brain you can programme. Oh and there are seamless space-to-planet transitions, too.
0x10c sounds like it could one day become the dream game for anyone who fell in love with Joss Whedon's Firefly. Notch pitched the idea as Elite "except done right." It'll eventually cast you as the pilot of your own spacecraft with its own programmable on-board computer system. Eventually you'll be able to land on planets, trade, fight and become a bona fide space rogue.
You can't be a space rogue without stairs, though. Or light. Or lasers. Notch is on the case. That Videogame Blog have discovered a video of 0x10c that shows working physics, lighting and slopes. The texture work is reminiscent of Minecraft, but 0x10c is already showing signs that it'll be a very different animal. It's early days, mind. Video ahoy:
Minecraft creator Markus "Notch" Persson welcomed Thursday morning with a pair of tweets assailing Microsoft's program certification process for its impending Windows 8 operating system, saying the software giant should "stop ruining" the PC's accessibility for developers.
Mojang and the House of Mouse have joined forces to stage this year's Minecraft convention, taking place on November 24th and 25th at Disneyland Paris. The amusement park has been hired exclusively for this event, so the amassed fanbase for its block-based imaginarium can mingle, make merry and attempt not to throw up on the rollercoasters without the usual crowds and queues. If that sounds incroyable to you, head over to the official MineCon sitetoute de suite - tickets are sure to go fast.
Watch the PC Gamer PAX panel featuring Minecraft, DayZ, The Walking Dead, Bastion, and XCOM: Enemy Unknown
It took us a while to figure out what sort of panel we wanted to put on at PAX. We knew we wanted to do more than a live version of our podcast (we do that every week)! We settled on storytelling as a topic because it's a particularly interesting moment in gaming for stories and storytellers. BioWare released the first fully-voiced MMO, and it responded to fan feedback about Mass Effect 3. "Choice" as a concept is leaking into every genre it can. Story generators like DayZ are innovating with systems rather than scriptwriting. But wait—conventional storytellers like Telltale are finding novel ways of humanizing characters.