Somehow it makes sense that when Blizzard releases a trailer for a new World of Warcraft expansion with massive orc cannons mounted on the back of a giant cyclops, people get a little excited. But maintaining enthusiasm for the nine-year-old game might also mean getting new content out at a quicker pace—even as often as once a year—according to new comments by WoW lead systems designer Greg Street.
Given how many of WildStar's early trailers borrowed elements from both Firefly and Borderlands, the emergence of a magical space cowboy class shouldn't be much of a surprise. Also called the Spellslinger, that class is the focus of the latest DevSpeak video update from the Carbine team. Don't worry, at no point does anybody say "howdy" or "pardner". I checked.
The more we hear about The Elder Scrolls Online, the more massive it sounds. But we're also getting more insight into how the MMORPG will balance the experience of navigating its ambitiously designed world. Campaigns, the possibly months-long battles between the game's three alliances for control of Cyrodiil, will feature "soft caps" on player participation, according to a new Ask Us Anything with ESO developers.
Sometimes even the perfect siege gets a false start. Lord of the Rings Online: Helm's Deep, a new expansion to the Tolkienesque MMORPG, was supposed to go live today. But thanks to a power outage at the game's data center, the release has been delayed until Wednesday, according to an update to developer Turbine's Facebook page.
Typical politicians. They promise the moon on a stick, but do they ever deliver? Well yes, in this case. As part of the weird Guild Wars 2 voting event held a few months ago, the winning candidate's election promises have formed the basis of next week's update: Fractured. It's a new Fractals of the Mists event, set during the explosion of Metrica Province's Thaumanova Reactor. Fractured also continues the Nightmare story chain, that formed the basis of the last two updates.
Every day is space day when you're riding the PC gaming news shuttle, but today perhaps more than most. Between X Rebirth's launch, EVE's new trailer, and now this, a video preview of next month's Galactic Starfighter expansion for Star War: The Old Republic, it's a great day for people who love the inhospitable and unyielding void of eternal darkness. Or, for the less introspective among us, bright lasers and things that go "pew, pew".
Apparently there are some new consoles being released, which would explain why the multi-format sites are running around like excitable puppies. While they paw and maul the new PlayBoxes and X-Stations, we can relax a little, and lap from the steady stream of PC news. Slow, intractable, and about spaceships: it doesn't get more PC than EVE Online, which is teasing its upcoming Rubicon expansion with a rather fetching cinematic trailer. Also, I want a puppy now.
WildStar's newest DevSpeak video has just released, and it continues Carbine's tour of the game's classes. Last time we were introduced to the biff-heavy Warrior class, and now we get a look at the more intellectual Esper. Intellect, in this context, is code for "can create telekinetic spinning blades and turn into a unicorn." Although, if you think about it, what other definition is there?
Rift - or 'RIFT', if we really must - is one of the few MMOs that still has a place on my hard-drive, even if I'm not actively playing it right now. It's a strange lesson in competently assembling a bunch of well-trodden systems, to create something that's both derivative, but likeable. Part of that good-will is the generosity of its updates and expansions, making it one of the few MMOs that could justify a subscription, back when it had one. In a recent post to the community, RIFT game director Bill “Daglar” Fisher talks about what's coming up next for players as they move towards the game's second expansion.
Sony Online Entertainment today announced a Founder's Pack for EverQuest Next Landmark, its upcoming MMO-meets-sandbox building game and spin-off of the in-development EverQuest Next. Starting today, you can purchase one of three packs for the game, two of which include early alpha access when the game launches early next year, plus a whole bunch of in-game items and tools.
EverQuest Next Landmark, the free-to-play world-builder that Sony Online Entertainment is releasing as a sort of playable proof of concept for EverQuest: Next, inches closer to completion. Signups for the beta test started a couple of weeks ago, and now a new dev diary walks us through some of building materials players will have to work with.
Wildstar's previous DevSpeak videos explained the upcoming MMO's combat mechanics with a sandwich analogy that, over the course of the series, was spread much thinner than any food-based metaphor should be. For this, their first class introduction video, we instead get some spontaneous warbling. They didn't even throw us a casserole comparison to ease the transition. Well, you've been forewarned, so here's the development team's Warrior round-up.
Sitting back playing Final Fantasy 14 with a pad in hand is a perfectly fine way to spend time. Square Enix nixed the original (utterly broken) FF14 in 2012, and this new form is as much sequel as relaunch. It’s now a stable, sprawling MMORPG that mixes genre conventions (questing, crafting, raiding) with the trappings of the long-running JRPG series. It’s aimed at people for whom a Chocobo isn’t just another mount, and for whom Cure isn’t just another healing spell. It’ll resonate strongest with people who care about this universe, its music, and its monsters.
Pad control is one of the things that sets FF14 aside. Keyboard and mouse are available too – and necessary for group content – but being able to relax and play it like a console RPG freshens the formula. The combat is flashy and strategically interesting, and a novel class system – which enables you to level up multiple professions on a single character while mixing and merging them – provides a steady sense of progress and a vast spread of potential progression paths.
I'm on something of a break from Guild Wars 2 at the moment, after a heavy spell of playing it a few months back. But despite barely touching the last few events, I do like the game. I wanted to make that clear upfront, because next week's update contains a competition that I'm having a hard time writing about. A hard time because it's hard to see what you're typing when you're cringing this hard.
That's right, ArenaNet are asking fans to create a music video around the song "The Nightmares Within", which, appropriately enough, is also the name of the update. Also there'll be some stuff to do in the game, which is maybe the hope to cling onto.
Perhaps signaling new content for planet Earth's benchmark MMO, World of Warcraft developer Blizzard has trademarked "Warlords of Draenor," according to MMO Champion. The report points to the trademark registration in both New Zealand and Australia, a filing that takes place just in advance of this weekend's BlizzCon event in Anaheim.
Normally, a good night's sleep can work wonders. Inside the disorienting premise of InSomnia, you've been asleep for 20 years on a semi-derelict station as it lumbers through space on a mysterious journey. As one of the few people not held in sleep stasis to preserve resources, it's up to you to survive among the ruins of the station and figure out what's been going on while you were unconscious.
I had a whole intro planned around the combination of RIFT's fire and water elementals. It would have been like a nature documentary, the end result of which was a little Steam baby. To be honest, though, who wants to be forced into considering the technical difficulties of magmic rutting? And wouldn't creatures from the other planes just feel left out? Instead, we'll try this: RIFT's free-to-play incarnation is on Steam now, should that be the distribution platform that you favour. For existing players, the more significant news is a recent livestream held by the developers, in which they revealed the content roadmap leading up to the next expansion, RIFT 3.0.
According to an email sent to Star Wars: The Old Republic players, BioWare will soon begin a “Character Name Renewal” program, targeting inactive players. Free-to-play characters who have not logged in to the game for long periods of time will have their names released into the general pool for anyone to use.
Trundling towards us on the unstoppable conveyor belt of updates is Tower of Nightmares, the next event in the Guild Wars 2 calendar. ArenaNet are being unusually cagey about what's inside the tower, but, from the scant information contained on the update page, we know that it'll be found in Kessex Hills, and has something to do with irritable fish-men the Krait. Oh, and that it's evil.
Star Wars: The Old Repuclic's free Galactic Starfighter expansion is bringing PvP space dogfighting to the sci-fi MMO on either December, January or February, depending on how much BioWare love you. Fans hoping for a PvE variant will have longer to wait. That's "longer" as in, between a very, very long time away, and the full heat death of the universe.