SimCity's upcoming offline mode the result of six and a half months of work, says Maxis

Phil Savage at

SimCity is gaining an offline mode. That's pretty good news, eh? It'll allow people without access to a stable internet connection to enjoy the game, give modders significantly more freedom in what they can edit and create, and let anti-social old me sulk off to my own private toybox of industrial mismanagement. In fact, there are so many positives, you'd almost wonder why Maxis didn't give SimCity the option to work offline at launch.

Two reasons, it was revealed at the time. The first: a conceptual attitude. "We rejected [a subset offline mode] because it didn't fit with our vision," said Lucy Bradshaw in March last year, back when she was the general manager of Maxis. The second reason was a technical one, as Bradshaw revealed in a more infamous quote. "It wouldn't be possible to make the game offline without a significant amount of engineering work by our team," she said. So what's changed in the interim? According to a new post on the SimCity blog, the answer is a significant amount of engineering work.

SimCity offline mode announced, will be added in next update

Phil Savage at

In real life, you want your cities to have a strong internet pipe plugged into their veins. Anyone who lives in, or even occasionally visits, the arse-end of nowhere - or "the countryside", as it's officially called - will be aware of the frequent frustration of attempting to massage a game update into their computers just a few stray kilobytes at a time. For fictional cities, it can be less desirable - which is something Maxis found out when they released the online-only SimCity last year. But after denials, equivocation, and light teasers, they've finally confirmed that an offline singleplayer mode will be available with the release of the game's next update.

Maxis encourages SimCity modding, then sets restrictive ground rules

Tyler Wilde at

Before it was released, SimCity Creative Director Ocean Quigley (who has since left Maxis to form an independent studio) said that SimCity's GlassBox engine was "built to be moddable." That may be true, but SimCity the game is a curated always-online ecosystem, not a fertile, offline ground for experiments which would otherwise interfere with the official multiplayer experience. The two seem at odds with each other, but yesterday, Maxis wrote that it encourages us to "create, redistribute, and consume Mods for SimCity." How does that work?

SimCity: Cities of Tomorrow trailer shows new megatowers

Tom Sykes at

" the world of tomorrow!" is not how SimCity lead designer Stone Librande begins this narrated look at the game's sci-fi expansion Cities of Tomorrow, and I think we can all agree that's a bit of a shame. At least the new content itself looks pretty damned nifty, evoking the shiny utopias of Minority Report or Mirror's Edge, which are both lovely places if you stick your fingers in your ears and obey the rules. The video also shows off a neon-tinged industrial city, surrogate-like drones and much more.

SimCity: Maxis "exploring the possibility" of offline mode, confirm city size won't increase

Phil Savage at

It's been seven months since the launch of SimCity, which means it's been slightly under seven months since players of SimCity could consistently connect to the always-online city building sim's servers. In an address to the community, Patrick Buechner, the general manager of the Maxis Emeryville studio, wrote about this and other controversial elements that have followed the game since launch. He reveals that the team are "exploring the possibility" of an offline mode for the game, touches upon potential mod support, and admits that, despite their efforts, SimCities won't be getting any bigger.

SimCity expands its borders to Cities of Tomorrow in November

Patrick Carlson at

SimCity's upcoming expansion should give you the chance to create a utopian paradise, or maybe a dystopian nightmare, if that's more in line with how you see the world. Cities of Tomorrow launches November 12, according to a new blog post by developer Maxis.

The Sims 4 will "explore the gamut of human emotions"

Tom Sykes at

The Sims 4 was just shown off at EA's Gamescom presentation by Maxis' Rachel Franklin, and emotions appear to be the order of the day. "From angry to flirty, from sad to happy, you can now explore the gamut of human emotions all within The Sims 4," Franklin said, showing a scene in which two sims competed for the affections of another. There was flirting, jealousy, anger - the only vital expression missing was 'Delight At Seeing An Amusing Cat GIF', but that can always be added in a patch. The Sims 4 is out in 2014 - stick around for a gameplay trailer.

SimCity's update 7 will also include tunnels and trees on top of its new traffic fixes

Katie Williams at

It's time for mayors of SimCities the world over to start thinking green. Last week, update 7 was announced as an effort to get motorists to stop driving so haphazardly, minimizing the deaths of hapless students. Now the well-meaning municipal government representative manning the SimCity Twitter account is revealing further changes coming later this month: we'll get to place trees on our streets, and we can finally bury those traffic-clogged eyesore-roads beneath ground.

SimCity is rerouting its traffic issues... again

Katie Williams at

The residents of SimCity have been in a traffic jam several months long, making our real-world cities' rush-hour gridlocks seem breezy. After that last traffic update—which sought to minimize the number of tragic disappearances of students journeying bravely across streets—we saw some improvement, but Maxis acknowledges it's still got a way to go. So what's next on its plan?

May 1994 - PC Gamer reviews SimCity 2000

PC Gamer at

One of the advantages of being old is that you have plenty of stories to share. When we arrive at the PC Gamer word mines each day, a wall of our 243 US issues towers over us. Having that long library close at hand to flip through is a serious benefit to being here, and instead of keeping it all to ourselves, we thought it'd be nice to share some of these clippings with you each week. 

Lead SimCity developers leave EA to form indie studio

Tyler Wilde at

Former SimCity Creative Directer Ocean Quigley, Gameplay Lead Dan Moskowitz, and Lead Architect Andrew Willmott have left EA to form an indie studio, Jellygrade, calling themselves "recovering ex-AAA game developers." The trio is now working on "a simulation about the dawn of life on earth; about lava, water, rock and the emergence of the first primordial creatures," according to a tweet from Quigley.

Leaked SimCity survey hints at some potential futures, including offline mode

T.J. Hafer at

Get a grain of salt ready. This leaked SimCity survey has some pretty exciting items on it—from offline mode to the ability to build mega skyscrapers that contain multiple zoning types—but it's hard to verify that it's actually from EA. And even if it is, these are all simply pitched features that the devs and publishers are trying to gauge our interest in. There's no guarantee that any of this will ever make it into the game... but it's interesting to look over in any case.

SimCity gets Airships DLC, yours for 8.99 luftballons

Tom Sykes at

Hey there, blimpy boy: SimCity hasn't gotten any more consumer friendly with its latest bit of paid DLC, but it has taken to the skies by adding airships, balloons and even blimps. Which, erm, is almost as good. Pretend you're in charge of the bad universe from Fringe by shelling out $8.99 over on Origin (alternatively, you could just hire John Noble to stand glowering around in your house).

Cocktails, sand, and life-threatening situations are all a part of Sims 3: Island Paradise

Katie Williams at

There's no escaping Death's clammy hand in the Sims 3, not even in these new screenshots of forthcoming expansion Island Paradise. Hopefully you'll get a few by-the-pool margaritas in before your untimely demise.

SimCity update 4.0 hits tomorrow with various fine-tuning efforts

Katie Williams at

We envision SimCity's residents sadly shaking their heads, mourning the students that never return from their commute to university—as well as the lack of a place to shop. These truly troubling issues, among others, are getting fixed in a patch tomorrow.

What we want from The Sims 4

Richard Cobbett at

After five years of The Sims 3, Maxis is stepping up a generation with The Sims 4. It was announced earlier this month, and it's due out next year. Details are still very thin on the ground, aside from the fact that it will be possible to play it offline. But what do we want to see from the next step in life simulation/digital psychopathery? We have a few ideas...

SimCity getting Amusement Park DLC, according to an early store listing

Phil Savage at

SimCity's first expansion will be an Amusement Park Pack, according to an early listing posted by digital store front Green Man Gaming. Screenshots show bright, cheerful, sparkly attractions, which might look a little out of place if you're currently mayoring it over a pollutant-filled hell town of poverty and industrial waste. Still, nothing like a giant Ferris wheel to distract citizens from a landscape of desolation. Dammit, wait! It'll do the exact opposite.

Sims 3 Island Paradise threatens happy houseboats with angry kraken attacks

Katie Williams at

So the Sims 4 might have already been announced, but that doesn't mean Maxis isn't still pumping content into the TS3. The end of this month will see in dragons, and the next introduces various terrors of the seas—houseboats, hedonistic tourists, and gratingly cheerful tiki music all make an appearance. And then, of course, our favorite additions involve new causes of flailing Sim-death in the form of sharks and krakens. Yep, just another fun-packed day in the Island Paradise.

The Sims 3 indulges in flights of fancy with a new dragon town

Katie Williams at

Looks like we'll be able to re-enact parts of Game of Thrones in The Sims 3 now, with the introduction of a new dragon-themed map—I wonder how to say "oh god help me it's eating my face" in Simlish?

SimCity 3.0 update sets sights on traffic, allows students to cross the road

Tom Sykes at

SimCity is turning 3.0 this week, a milestone that will hopefully go a lot smoother than the troublesome 2.0, which introduced all manner of bizarre bugs into the game. This time, Maxis have set their sights primarily on traffic, by updating the routing system and making drivers smarter, promising that "vehicles can now make right turns on Red". You'll be happy to learn that "university pedestrian paths can now cross streets" as well - and people say that higher learning is a waste of time. Full list of *fingers crossed* fixes after the break.