Get a grain of salt ready. This leaked SimCity survey has some pretty exciting items on it—from offline mode to the ability to build mega skyscrapers that contain multiple zoning types—but it's hard to verify that it's actually from EA. And even if it is, these are all simply pitched features that the devs and publishers are trying to gauge our interest in. There's no guarantee that any of this will ever make it into the game... but it's interesting to look over in any case.
Hey there, blimpy boy: SimCity hasn't gotten any more consumer friendly with its latest bit of paid DLC, but it has taken to the skies by adding airships, balloons and even blimps. Which, erm, is almost as good. Pretend you're in charge of the bad universe from Fringe by shelling out $8.99 over on Origin (alternatively, you could just hire John Noble to stand glowering around in your house).
There's no escaping Death's clammy hand in the Sims 3, not even in these new screenshots of forthcoming expansion Island Paradise. Hopefully you'll get a few by-the-pool margaritas in before your untimely demise.
We envision SimCity's residents sadly shaking their heads, mourning the students that never return from their commute to university—as well as the lack of a place to shop. These truly troubling issues, among others, are getting fixed in a patch tomorrow.
After five years of The Sims 3, Maxis is stepping up a generation with The Sims 4. It was announced earlier this month, and it's due out next year. Details are still very thin on the ground, aside from the fact that it will be possible to play it offline. But what do we want to see from the next step in life simulation/digital psychopathery? We have a few ideas...
SimCity's first expansion will be an Amusement Park Pack, according to an early listing posted by digital store front Green Man Gaming. Screenshots show bright, cheerful, sparkly attractions, which might look a little out of place if you're currently mayoring it over a pollutant-filled hell town of poverty and industrial waste. Still, nothing like a giant Ferris wheel to distract citizens from a landscape of desolation. Dammit, wait! It'll do the exact opposite.
So the Sims 4 might have already been announced, but that doesn't mean Maxis isn't still pumping content into the TS3. The end of this month will see in dragons, and the next introduces various terrors of the seas—houseboats, hedonistic tourists, and gratingly cheerful tiki music all make an appearance. And then, of course, our favorite additions involve new causes of flailing Sim-death in the form of sharks and krakens. Yep, just another fun-packed day in the Island Paradise.
Looks like we'll be able to re-enact parts of Game of Thrones in The Sims 3 now, with the introduction of a new dragon-themed map—I wonder how to say "oh god help me it's eating my face" in Simlish?
SimCity is turning 3.0 this week, a milestone that will hopefully go a lot smoother than the troublesome 2.0, which introduced all manner of bizarre bugs into the game. This time, Maxis have set their sights primarily on traffic, by updating the routing system and making drivers smarter, promising that "vehicles can now make right turns on Red". You'll be happy to learn that "university pedestrian paths can now cross streets" as well - and people say that higher learning is a waste of time. Full list of *fingers crossed* fixes after the break.
Will Wright—creator of the SimCity series, The Sims, and other assorted explorations of simmery—abandoned his work in video games a few years ago, leaving his babies in the hands of EA. But how well are EA performing as adoptive parents? While Wright generally praises the mega-corporation for the way they've nurtured his unique concepts, he apparently felt the same way about SimCity's always-online DRM that the rest of us did, calling the initial unplayability at launch "inexcusable." Oh, and according to Wright, the games industry as a whole is not fulfilling its potential, either.
EA announced today that The Sims 4, a follow-up to 2009’s The Sims 3 and the latest in Maxis’s long-running life-simulation series, will be coming to PC and Mac in 2014. The news broke on the company’s The Beat blog, with more news promised later in the day.
I spent most of last night staring forlornly at my prettiest SimCity city, which was constantly at the “processing” stage and would not allow me to play it. I thought perhaps my citizens feared my mayoral skills too much to allow me to enter my own tiny metropolis, but apparently, mayors all over the world had been locked out in the wake of the 2.0 update. Yes, Maxis heard our echoed cries and moans, and they’re currently working to restore order. Here’s what’s the team is working on.
Out with the old, in with the new: players are reporting that the new SimCity patch has introduced a fresh batch of errors, including one that overloads sewerage systems. The EA forums and Reddit are awash with frazzled mayors demanding answers, as understandably, healthy cities cannot exist in a world where trees make siren noises.
At 1 p.m. PST on Monday, Maxis will be rolling out the first major SimCity patch. SimCity Update 2.0 doesn't make any especially notable additions—mayors will now drive fancy cars or travel by helicopter if available, for instance—but it does implement a long list of bug fixes and improvements.
Subtle. Maxis has a new SimCity building available for download starting today at no cost to your wallet, but with a slight hit to your integrity as a mayor. It's a Nissan Leaf charging station. How can I tell? It's probably because of the bright-red corporate nose-thumbing stretching across the station's turf. Since it's a plopable unit, the station provides additional effects for your population of a pretty lopsided nature.
EA's reinforcement efforts for SimCity's shaky foundations continue shoring up the city-builder's lingering faults, with the most recent update smarting up SimDrivers on the existence of more than one SimRoad. On the official forums, Senior Producer Kip Katsarelis has outlined the next batch of issues the upcoming 2.0 patch addresses, including smarter Street Cars and squashing a particularly heavy Recycling Center glitch.
I may as well stow my architect blueprints and hang up my dapper SimCity mayor's hat, because another townsman has managed to construct a jaw-dropping tangle of a superhighway while simultaneously keeping his citizens from fleeing in terror.
Team Meat's take on piracy is just as blunt as its bloody platformer Super Meat Boy, with the two-man team stating in 2011 that it "doesn't #%)@$ care" about gamers stealing its game. Now, co-creator Tommy Refenes says in a tumblr post that a more worthwhile alternative to intrusive DRM systems is to forge trust with gamers and deliver a solid, reliable product. I know, that's just crazy talk.
On the week of SimCity's ill-fated launch, during which a lot more people wanted to play SimCity than SimCity's servers could handle, Maxis SVP Lucy Bradshaw promised us each a free EA game for our troubles. Today, EA announced that SimCity sold over 1.1 million units in its first two weeks (well, there's your problem), and Maxis announced the list of apology games for SimCity owners to choose from.