indie game

Organic Panic has fruit fighting back against meat in destructible puzzle levels

Ian Birnbaum at

Organic Panic is what happens when destructible environments and robust level editing powers get blended up with a puzzle-platformer, ridiculous characters and a generous handful of kale. (I’m just guessing on the kale. I don’t know the real recipe.)

Pid review

Craig Pearson at

Until Pid forced me to put down my joypad and walk away from my desk, I considered Super Meat Boy to be the most challenging platform game I'd ever played. Now I'm sure it's Might & Delight's puzzling platformer. But while Super Meat Boy's difficulty was something to cherish, a game pitched perfectly between frustration and fascination, Pid's toughness comes from a clumsy control scheme that can't keep up with the challenges it throws at you.

Outlast is an upcoming indie horror game from veteran developers

T.J. Hafer at

With banner fright franchises like Resident Evil hanging up their horror hats in favor of break-neck action, the indie scene has been picking up the terrifying slack with titles like Amnesia and Slender. Red Barrels, a new studio featuring alumni of the Prince of Persia, Assassin's Creed, Splinter Cell, and Uncharted franchises, is seeking to bring another sleep deprivation-inducing entry to the gore-splattered table with Outlast. We have details and a trailer inside.

Snayke: an action-puzzler inspired by the ancient mobile phone game

Tom Sykes at

In the dark, dark period known as the late 90s, mobile phones used to be about two things: TEXTING IN ALL CAPS, and playing Snake. You don't see much of that any more now that everyone and their mum has an iPhone, but Snake is finally making a comeback with slime73's excellently titled Snayke.

While there's a Classic mode available for those who just want to relive the similarly monikered mobile game of yore, Snayke embiggens the concept with 100+ levels featuring obstacles such as linked blocks and teleporters. You can also create your own with the included level editor. It's all set to a wonderfully serene soundtrack that offsets the increasingly frantic action rather nicely.

First-person puzzler Kairo gets demo, release date

Tom Sykes at

Abstract first-person puzzle game Kairo becomes a little less mysterious with the announcement of a release date – October 21st – plus a demo to cut your teeth on before the full game arrives in a matter of

Probability 0: an endless roguelike platformer that wants you dead

Tom Sykes at

The game takes its title from your chances of survival, so don't expect to come out of Probability 0 in one piece. This shadowy platformer is set in one endlessly scrolling screen filled with spiky things and enemies. Kill them to level up and earn new abilities; die and you'll have to start all over again. Thankfully, that shouldn't be as painful as it sounds. Like Spelunky, the game's layout is procedurally generated, the pit and its contents changing each time you descend into the abyss.

Trike: an arcade shooter suffering from an unfortunate bout of worms

Tom Sykes at

Worm-based indie games have been a little thin on the ground since 2007's Death Worm, but the invertebrates are back with a vengeance in Sebastian Janisz's Trike, an arcade shooter that puts you on the other side of the great People-Worm war that nearly claimed Kevin Bacon's life in Tremors.

Qbeh: a free block-based puzzler inspired by Portal and Minecraft

Tom Sykes at

Developers Liquid Flower Games might play up the Minecraft and Portal similarities on the Qbeh homepage, but I think that's doing their serene puzzle-FPS a disservice.

Gentrieve 2: a Metroid Prime-inspired FPS with procedurally generated worlds, puzzles and foes

Tom Sykes at

You might know developer phr00t for his science-fiction Minecraft-a-like 3079 but, as the saying goes, why stop at just one ambitious procedurally generated genre mash-up when you can have two on the go at the same time?

Steam Marines: get killed by robots in squad-based sci-fi roguelike. Ooh-raaargh!

Tom Sykes at

Death comes for us all eventually, but in the case of roguelikes, I'm pretty sure he takes the express elevator. Steam Marines is Rogue by way of Space Hulk: a randomly generated dungeon crawler set on a robot-infested spaceship. Like all the best roguelikes that aren't Spelunky, it's also turn-based – each turn consisting of a set number of moves, during which you're free to explore, shoot things, or destroy walls. That's probably not the best idea in outer space.

Steam Greenlight: 15 ace games from the PC Gamer Collection

PC Gamer at

While Valve continue to work out the kinks in their promo-platform piping, we’ve pooled together our favourite picks from the Steam Greenlight community into the PC Gamer Greenlight Collection. This will certainly continue to grow, so do check back, but here’s the first fifteen to make it in: experimental puzzlers, gruesome horror yarns, frantic frag-fests, puntastic platformers, games we can’t even pronounce - and all deserving of wider recognition. Why not have a peek and let us know what other games have tickled your fancy in the comments?

Fight, build and mine in King Arthur's Gold

Graham Smith at

Mining is basically my favourite thing to do in games, and in the last year I've been served well by Minecraft, Wurm Online, Terraria and, now, King Arthur's Gold. The multiplayer, team-based sidescroller is about two teams of Knights, Archers and Builders battling for control of a level's gold supply.

It's still in early beta, but already worth playing. Builders can mine through rock to find gold and build structures like ladders, doors and catapults, while Knights and Archers defend and lead attacks on the enemy's gold reserves. It's heavily inspired by King Arthur's World, a sidescrolling RTS on the SNES from 1993, but it plays more like a competitive Terraria.

You can download the game and find news of the extremely frequent updates at the King Arthur's Gold website, and watch a trailer over at