Rage is out today in the US. Here's what the first ten minutes look like. After a surprisingly beautiful opening cutscene we're told what's what by a computer and thrown out into the wasteland. It's being played on a console, which is why we can see some of those mega-textures mega-popping in. Still, it sets the scene nicely. And that is one mean lookin' revolver. It's out this Friday in Europe. Our review will be live shortly. Have you played it? What do you think so far?
The new Rage trailer takes a trip to Jackal valley. Sadly, it's not actually inhabited by jackals. Bandits moved in, ate all the jackals and then build some impractical but awesome towers and linked them together with flimsy wooden bridges and zip lines. It is a very good place to be the only one wielding a sniper rifle. Or a crossbow that fires remote detonated mind-control rounds. Rage is out next Tuesday in the US, and Friday in Europe. Will you be picking up a copy?
If you pre-order Rage your copy will be upgraded to the Anarchy edition. This adds an extra barrel to your shotgun, adds some spiked gauntlets for messier punching and adds some new armour, which doesn't seem especially valuable in an FPS, but hey, it's red and shiny. You can see all of the pre-order items in action in the trailer above. Rage is out on October 4 in the US, October 7 in Europe, and is shaping up to be a meaty, no nonsense mutant shoot with some spectacular toys.
Since you're reading this site, we're going to assume you're, well, a PC gamer. As such, we imagine you frequently drift into fond flashbacks to the days when big developers treated your platform of choice like royalty. Even with PC once again on the rise, random delays and glitchy ports run rampant. Meanwhile, buzzwords like "accessibility" and "wider audiences" leave the hardest of the hardcore out in the cold. If you like games that melt your graphics card and your brain, these are dark times we live in.
id Software CEO Todd Hollenshead, however, would disagree with that notion. Consoles, he says, have definitely stolen some thunder from gaming's graphical side, but - in exchange - modern games are now better than ever. Here's why:
Rage won't be entirely playable in co-op, but there will be a series of missions running alongside the main story called "Legends of the Wasteland." When we spoke to id senior producer Jason Kim, he told us that "you’re doing the same mechanics you had in your first FPS combat experience, but you’re using a buddy to help you out, and the cooperative experience is telling you side-portions of the single-player campaign that you wouldn’t [otherwise get.]" Also, you get to revive your friends with some sort of electric defibrilator canister that looks scarier than some of the weapons. Rage is out in less than a month, on October 4 in the US, and October 7 in Europe.
Bethesda have sketched out the Rage system requirements on the Bethblog. How will your machine react to the powerful new id Tech 5 engine, with a sigh of relief, or tears of water-cooled sorrow? In fact, if your rig needs water cooling, it'll probably run Rage just fine. See the minimum and recommended requirements below.
Joystiq report that historic first person shooter Doom has finally been unbanned in Germany following an appeal by Bethesda Softworks. The classic game was originally restricted to adult only stores, like pornography, but after some seventeen years it has finally been given a 16+ rating.
The BBC claim that Bethesda argued that the dated graphics lessened the impact of the game's violence, with the classification board deciding the game was now "Mainly of historical interest" and unlikely to be played by children.
Restrictions on Doom 2 have also been lifted, but some versions remain banned because they incorporated levels from Wolfenstein 3D, which uses Nazi symbols.
It looks as though every underground lair in Rage will be its own hyper-detailed underworld, rife with hissing pipes and droves of post-apocalyptic detritus. The baddies within will differ, though. The latest trailer shows the Gearheads, a tougher sort than the mutants we've seen so much of, with better technology, armour, and their own spiderbots. The player in this clip has the perfect solution: more spiderbots! We're itching to play Rage, but it's not out until October 4 in North America, and October 7 in Europe. We'll have to settle for the dozen or so new Rage trailers we'll probably see before then.
Rage will have an online pass system that will give players that buy the game new extra levels in the form of secretive sewer zones. Tim Willits told Eurogamer that there will be hatches throughout the world that many players will never notice that will remain sealed to second-hand purchasers. Those who get the game new will be able to download the extra levels for free and explore the zones beneath the wasteland.
Another Rage trailer, another dozen or so mutants skewered, cooked and decapitated by Rage's devastating armoury. This latest video concentrates on the sound and art of Rage. We've heard plenty before now about id Tech 5's megatexture technology,but it's another thing to see artists poised in front of a glowing bank of screens painting foliage into the world with a pen like GODS. The developers also show off the sound of Rage's shotgun. Personally, I prefer the KA-CHOOM of the sniper rifle. What's your favourite gun sound in gaming?
Tim Willits has been talking to Eurogamer about Diablo 3's controversial always-online DRM.
The id software creative director thinks Blizzard's contentious dungeon crawler could be the game to legitimise the increasingly common anti-piracy measures, saying "Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change."
"In the end, it's better for everybody", continued Willits.
Diablo 3 will require players to always be connected to the internet in order to play. Blizzard announced the plan, along with the controversial real money auction house at a recent event.
A post on the Team Fortress 2 blog from Robin Walker tells us how to get how to get hold of the new TF2 Skyrim, Brink, Rage and Fallout items we mentioned yesterday. If you buy or pre-order the relevant game from Steam during Quakecon, they'll unlock automatically in Team Fortress 2.
Pre-order Skyrim to get the Heavy Nord helmet, pre-order Rage to get the Wingstick for the Engineer and buy Quake IV to get the Quake launcher for the Soldier. Owners of Fallout: New Vegas will get a Pip Boy for the Engineer and owners of Brink will pick up a hood and mask for the Sniper.
The latest Rage trailer proves that there's more to Rage's wasteland than blasted desert. Giant robots, shock troopers and glowing labs all get added to Rage's "things to blow up with comedy weapons" list. The exploding boomerang, spider robots and balloon bombs we see make up just a fraction of Rage's mischievous arsenal. The crafting system will let you make much more.
We've seen so much of Rage recently, it feels as though it should be out tomorrow. In reality, we've got another whole two months to wait. It's out on October 4 in the US and October 7 in Europe.
Ever wondered what the Heavy would look like wearing the Nord's helmet from Skyrim? Good news! Kotaku reports that Team Fortress 2 has been updated with new weapons and items from a range of Bethesda's biggest games to celebrate the start of QuakeCon 2011.
Here's a question that occurred to me as I giggled at the man wearing antlers in the new batch of Rage screenshots, why is Rage called Rage? The only people who seem especially angry are the mutants, but that's because they're confined underground and must pass their time carving ornate blades, tattooing themselves and lying in wait for wandering intruders, as is written in the bible of NPC villainy.
Cast your eyes over the new images below, fresh from id's mega-textured wasteland, and feel free to cure my ignorance in the comments.
Last week Rich travelled to London to play Rage and to film an interview with the game's creative director, Tim Willits. Sadly, when we looked at the footage afterwards, Rich's beautiful face appeared as nothing but a heavenly bright light, with only a hint of checked shirt below. We scrambled our crack team of videographers to recover the footage, replacing each frame of Rich with stunning new footage of id's new post-apocalyptic shooter.
Willits has been at id Software for 16 years - he came up with the idea for bespoke deathmatch maps in Doom - and he talked to Rich's glowing face about Rage's open world, the graphical power of the PC, and how gamers are suffering from "modern combat fatigue." He also briefly covers the impressive mod tools that will be released when Rage comes out on October 4th in the US and October 7th in Europe.
Rage really is id's attempt to move away from traditional corridor shooters, and that's what their latest 'making of' video is all about. The developers talk about creating an open world, crafting memorable NPCs and a vehicle based multiplayer. There are some great character designs on show; the monocled Mayor Clayton in particular looks fantastic. Rage is released on October 4th.
id founder John Carmack has been talking to Industry Gamers about the success of mainstream shooters like Call of Duty. He defends the series, saying "As long as people are buying it, it means they’re enjoying it," and criticises the "snooty attitude" of indie developers who criticise the lack of innovation in the military squad shooter format. "It’s almost as if it’s popular, it’s not good. And that’s just not true," he says.
Bethesda have released a new developer diary showing off the arsenal available in id Software's upcoming shooter, Rage.
If id are known for anything, it's their guns. They know how to do firearms. The classic id shotgun, a crossbow that fires mind-control darts, a bladed, homing boomerang of death and a hunter-killer spider robot are just a few of the items that'll be filling your ever-expanding gun rack over the course of the game. Despite all the huge environments and vehicle racing segments that id have shown off before, the team are keen to emphisise that Rage is still a shooter at heart, with no less bloody head shots than you'd expect from the creators of Doom. It's due out in October.
This making-of video for Rage shows us the one thing we haven't heard much about so far, the story. An asteroid, fittingly named Apothis, passed close to the Earth, wrecking havoc on our ecosystem. You survived by being part of the government's 'Project Eden', which had you sealed away until the start of the game. Your pre-disaster nature makes him a valuable asset in the desolate wastes.
The twist? Apothis is apparently real, and has a (low) chance of hitting the Earth in 2036. Here's hoping, when the end finally comes, it's looks half as cool as id's vision.