The Doom 3 source code has been released and is available now on Github. According to John Carmack's Twitter feed, the source code was delayed when lawyers had a bit of a wobble over some patent problems. With the addition of a few lines of code and the tweaking of a few more, the release was good to go. Releasing source code is a bit of a risky move, and takes time and money to do, so it's heartening to see id dishing out the data for free. Indie devs and code enthusiasts, go forth and conquer!
For many PC gamers, the recent trend toward always-connected games – sometimes referred to by the name of its top-hat-wearing, mustachioed alter ego, “always-on DRM” – is an oncoming black cloud. Developers, however, insist that there's a silver lining. The likes of Blizzard and id, for instance, argue that they'll make up for a tiny loss of control with a heaping helping of convenience. "In the end, it's better for everybody," id's Tim Willits told Eurogamer. "Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there.”
And then Darkspore's dark days happened.
Update - RockPaperShotgun let us know that Peter Hines has called this rumour 'complete bollocks'.
Kotaku are reporting that id Software's Doom 4 has been put on hold following Rage's launch issues. Kotaku's unnamed source tells them that Bethesda felt that the problematic launch demonstrated a "a serious lack of confidence" in the id management. These rumours are of course just that, and must be taken with a grain of salt.
In our Rage review Rich enjoyed the game, but found it very linear and old fashioned. While opinion was more divided over it during the our recent podcast. What do you think?
You may have heard about Gamasutra's slightly contentious interview with id CEO Todd Hollenshead and artist Andy Chang about the direction id took with Rage. Interviewer Brandon Sheffield took a surprising amount of criticism for his tone, and the fact that he questioned most of the answers id gave him. Today, Sheffield explains a bit of the context for that interview, and why he took such a questioning approach.
"I asked these questions to Chang and Hollenshead, because I couldn't figure out why they'd done it this way," Sheffield writes. "This is not some amateur developer, this is id, so they had to have good reasons for their systems, and the makeup of the universe they'd created. The hostile tone people may have picked up on was likely a misinterpretation of my surprise at their responses."
On Saturday a massive patch landed for Rage, eagerly awaited by players struggling with blurry, popping textures, low framerates, psychedelic artefacts and more. The mess of a PC launch has been so severe that John Carmack referred to it as "a real cluster !@#$" in a written statement to Kotaku, and attributed the problems to the release of incorrect drivers by AMD and Nvidia.
"When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work," Carmack wrote, adding "we knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems."
This weekend a huge patch hit, adding workarounds and tweaks to counter the most severe crashes. A number of graphical options have been added to the menu as well, letting players take over from the auto-detection system that was supposed to automatically tweak Rage's options to help it run as close to 60 fps as possible. Players can now alter V-sync, Anisotropic filter and texture cache settings manually.
RAGE - bless its scorched, probably irradiated post-apocalyptic heart - didn't exactly have the smoothest launch on PC. Turns out, though, that this wasn't a "how the mighty have fallen" situation for a once notoriously PC-only developer. The car-centric shooter was, in fact, undone by drivers that just couldn't keep up.
Resident tech guru John Carmack, however, insists that id believed it'd BFG-blasted this particular issue off the face of the earth. It did not, he told Kotaku, release an "unfinished" game component on purpose.
A hidden corner of Rage's world has been turned into an 8-bit prison vault. No, it's not an example of worsening texture problems, it's a lighthearted reference to the id classic, Wolfenstein 3D. Within the vault lies the Wolf Trophy, which is described as being "of German craftmanship." Sadly, no 8-bit Nazis appear to stop you from taking it. An impromptu boss fight with Mecha-Hitler would have been pleasantly surreal. Instead we'll have to settle for the sight of a gleaming 8-bit doorway in a world of post-apocalyptic mega textures. If you're playing Rage, you'll find it next to the TV in the Ghost hideout.
Yesterday we mentioned that Rage players have been experiencing severe texture lag and framerate problems. In a post on the Bethblog, Bethesda says that "these problems can be attributed to driver issues" adding that they're "currently working with Nvidia and AMD to resolve them as quickly as possible."
Complaints of severe texture pop-in, screen tearing and poor performance have erupted in the Rage Steam forums in the wake of its release earlier today. Players like commenter Kibayasu and Steam forumite Fusedcore have pointed us towards videos like the one above, showing some of the technical problems in action. Craig booted up Rage and experienced similar effects, including a low framerate and extremely laggy textures. Read on for a few of the fixes that fans have found so far.
I’ve just picked up a keycard, and I’m confused. I found it in a power station, out in Rage’s wasteland. It was about a foot wide, and bright blue, and now it’s in my inventory. What the hell do I do with it? Do I sell it? I swear I’ve done this before. Does it... does it go in this bright blue door, over here?
Swoosh. The door opens.
For all its open roads and bright blue skies, for all its sweeping canyons and hub towns, Rage is still resolutely an id Software shooter. For all their pre-release bluster of expansive worlds and template departure, no one knows this better than id Software. The keycard is as much of a nod to their previous works as the Doom mug collectibles players can sell to shopkeepers, but it also feels like an acknowledgement of a design lineage: despite the apparent differences, Rage is the continuation of the corridor.
Rage is out today in the US. Here's what the first ten minutes look like. After a surprisingly beautiful opening cutscene we're told what's what by a computer and thrown out into the wasteland. It's being played on a console, which is why we can see some of those mega-textures mega-popping in. Still, it sets the scene nicely. And that is one mean lookin' revolver. It's out this Friday in Europe. Our review will be live shortly. Have you played it? What do you think so far?
The new Rage trailer takes a trip to Jackal valley. Sadly, it's not actually inhabited by jackals. Bandits moved in, ate all the jackals and then build some impractical but awesome towers and linked them together with flimsy wooden bridges and zip lines. It is a very good place to be the only one wielding a sniper rifle. Or a crossbow that fires remote detonated mind-control rounds. Rage is out next Tuesday in the US, and Friday in Europe. Will you be picking up a copy?
If you pre-order Rage your copy will be upgraded to the Anarchy edition. This adds an extra barrel to your shotgun, adds some spiked gauntlets for messier punching and adds some new armour, which doesn't seem especially valuable in an FPS, but hey, it's red and shiny. You can see all of the pre-order items in action in the trailer above. Rage is out on October 4 in the US, October 7 in Europe, and is shaping up to be a meaty, no nonsense mutant shoot with some spectacular toys.
Since you're reading this site, we're going to assume you're, well, a PC gamer. As such, we imagine you frequently drift into fond flashbacks to the days when big developers treated your platform of choice like royalty. Even with PC once again on the rise, random delays and glitchy ports run rampant. Meanwhile, buzzwords like "accessibility" and "wider audiences" leave the hardest of the hardcore out in the cold. If you like games that melt your graphics card and your brain, these are dark times we live in.
id Software CEO Todd Hollenshead, however, would disagree with that notion. Consoles, he says, have definitely stolen some thunder from gaming's graphical side, but - in exchange - modern games are now better than ever. Here's why:
Rage won't be entirely playable in co-op, but there will be a series of missions running alongside the main story called "Legends of the Wasteland." When we spoke to id senior producer Jason Kim, he told us that "you’re doing the same mechanics you had in your first FPS combat experience, but you’re using a buddy to help you out, and the cooperative experience is telling you side-portions of the single-player campaign that you wouldn’t [otherwise get.]" Also, you get to revive your friends with some sort of electric defibrilator canister that looks scarier than some of the weapons. Rage is out in less than a month, on October 4 in the US, and October 7 in Europe.
Bethesda have sketched out the Rage system requirements on the Bethblog. How will your machine react to the powerful new id Tech 5 engine, with a sigh of relief, or tears of water-cooled sorrow? In fact, if your rig needs water cooling, it'll probably run Rage just fine. See the minimum and recommended requirements below.
Joystiq report that historic first person shooter Doom has finally been unbanned in Germany following an appeal by Bethesda Softworks. The classic game was originally restricted to adult only stores, like pornography, but after some seventeen years it has finally been given a 16+ rating.
The BBC claim that Bethesda argued that the dated graphics lessened the impact of the game's violence, with the classification board deciding the game was now "Mainly of historical interest" and unlikely to be played by children.
Restrictions on Doom 2 have also been lifted, but some versions remain banned because they incorporated levels from Wolfenstein 3D, which uses Nazi symbols.
It looks as though every underground lair in Rage will be its own hyper-detailed underworld, rife with hissing pipes and droves of post-apocalyptic detritus. The baddies within will differ, though. The latest trailer shows the Gearheads, a tougher sort than the mutants we've seen so much of, with better technology, armour, and their own spiderbots. The player in this clip has the perfect solution: more spiderbots! We're itching to play Rage, but it's not out until October 4 in North America, and October 7 in Europe. We'll have to settle for the dozen or so new Rage trailers we'll probably see before then.
Rage will have an online pass system that will give players that buy the game new extra levels in the form of secretive sewer zones. Tim Willits told Eurogamer that there will be hatches throughout the world that many players will never notice that will remain sealed to second-hand purchasers. Those who get the game new will be able to download the extra levels for free and explore the zones beneath the wasteland.
Another Rage trailer, another dozen or so mutants skewered, cooked and decapitated by Rage's devastating armoury. This latest video concentrates on the sound and art of Rage. We've heard plenty before now about id Tech 5's megatexture technology,but it's another thing to see artists poised in front of a glowing bank of screens painting foliage into the world with a pen like GODS. The developers also show off the sound of Rage's shotgun. Personally, I prefer the KA-CHOOM of the sniper rifle. What's your favourite gun sound in gaming?