If you follow the happenings of Pandora with any form of regularity, chances are you know Gearbox is pumping out Borderlands 2 DLC past what was originally promised (and paid for) in the original Season Pass.
A Twitter reply from Gearbox president Randy Pitchford has confirmed that Homeworld: Shipbreakers, the game formerly known as Hardware: Shipbreakers, is no longer planning to use a free-to-play business model. While you could reasonably argue that Twitter isn't the best medium for divulging information about the funding plans of an anticipated RTS resurrection, realise that it could be worse. He could have done it as a Tumblr gif wall.
Well this makes things easier. Between free-to-play revivals and Kickstarter, we spend a lot of time saying things like "from the makers of..." and "a spiritual successor to..." Basically, everything short of "look, they're remaking that game you liked, only they're not allowed to call it that because of law." For upcoming free-to-play RTS Hardware: Shipbreakers, it was the spectre of Homeworld that we were awkwardly dancing around. Not any more: Gearbox, the new owners of the Homeworld IP, have partnered with developer Blackbird Interactive to allow them official use of the licence.
In a dance as old as time itself (or at least, as old as the mid-2000s), Gearbox have announced the inevitable Game of the Year super-bundle for Borderlands 2. As is tradition, the package will shepherd all the current DLC bits alongside the main game into a single release. In Borderlands 2's case, that means an absolutely absurd number of things to shoot with increasingly bizarre weapons.
Aliens: Colonial Marines wasn't a fun game to play, it was no fun to make, and I wouldn't be surprised if the poor sales assistants stocking it all got nasty cuts from the box - like the tomb of Tutankhamun, anyone with any connection to it seems to have suffered in one way or another. And now we have another casualty: Michael 'Corporal Hicks/Kyle Reese' Biehn.
Gearbox continue to add to Borderlands 2's bulging bag of DLC with two more bits of content, which will expand the colourful co-op shooter sometime this Autumn. If you're scraping the level cap, you'll be pleased to hear that it will soon be raised to 72 (well, if you buy the DLC), while T.K. Baha (an NPC from the first game) will return a bit later down the road. Probably at Halloween, because of that whole 'he's a zombie now' thing. Read on for more details.
You might remember Gearbox buying the Homeworld series back in April, uttering silent space-noises about “making them accessible on today’s leading digital platforms”. It turns that's code for 'HD remake', with Gearbox announcing yesterday at the Penny Arcade Expo in Australia that both Homeworld and its sequel (and presumably Homeworld's expansion, Cataclysm) will be given high-definition remakes. Not only that, but the original games will soon be making their way to digital shops too.
Gearbox, the developer behind the Borderlands series, has been putting out great behind-the-scenes content via its Inside the Box blog. The blog’s newest post dives deep into field of view, and what it means for players prone to motion sickness or players using extra widescreen settings.
It’s easy to imagine Borderlands 2’s trail of DLC ending with an adventure in Tiny Tina’s schizophrenic mind, but CEO and President of Gearbox Software Randy Pitchford has different plans.
Congratulations reader, you are now enjoying the News Post of the Year. Admittedly it has won no awards, nor received any critical praise whatsoever. But I figure if games can give themselves a self-congratulatory Game of the Year edition, why can't I? The most recent sighting is for a Borderlands 2: GOTY bundle, references to which have been found in the Steam database. While the distributor's back-end listings can be an unreliable measure of future releases, it's not against type for the series.
There are a number of things you could say about Borderlands 2's Assault on Dragon Keep DLC, but thanks to this launch trailer we can instead focus on the most important: it contains a gun that fires swords. Swords that impale your enemies and then explode.
That'll do, Gearbox. That'll do.
Yep, you heard it. This is the first five minutes of Borderlands 2's final DLC, Tiny Tina's Assault on Dragon Keep, which releases tomorrow. Be warned, though! There's a Borderlands 2 spoiler early on, so if you haven't gotten around to playing the base game yet, maybe don't venture in. Otherwise, I'll see you on the other side.
Borderlands 2’s impossibly endearing pint-sized psychopath, Tiny Tina, is getting her very own DLC in the form of Tiny Tina’s Assault on Dragon Keep. The new campaign content features the vault hunters playing a pen-and-paper tabletop game while Tina runs the action from behind her game master screen.
I've never considered 'being on fire' to be a particularly useful skill, but after seeing the following video I'm coming around to the idea that the fire department might be part of some great conspiracy to stop us achieving our full, fiery potential. Borderlands 2's latest DLC character, Krieg the Psycho, certainly seems to benefit from setting himself alight - but then he does have a handy mask to keep one small part of his body safe from harm. He also has a knack for melee weapons, thwacking them and chucking them, making him most unlike the game's current crop of gun-obsessed weirdos. You can see Krieg in action below.
Poor Anthony Burch. We're not sure if the next Borderlands 2 DLC was supposed to be announced today, but thanks to the lead writer's hilarious tweet of his pal passed out on a couch at the Gearbox workplace — with promotional material for something called "Tiny Tina's Assault on Dragon Keep" displayed prominently in the background — the studio's had to go and confirm that yes, Tiny Tina's Assault on Dragon Keep is indeed the next, and final, piece of DLC planned. It's out June 25.
Aliens: Colonial Marines trailers get disclaimer after objections they don't reflect the quality of the final game
In response to an investigation from the UK's Advertising Standards Agency, Sega Europe have acknowledged a consumer complaint that the promotional trailers for Aliens: Colonial Marines didn't match the final quality of the game. Reddit user subpardave submitted the complaint to the ASA in response to what he calls the "absurd" difference between in-game quality and the earlier, better looking, demo footage.
Borderlands 2 received a big DLC info-dump at PAX East this weekend. First up, the game's sixth playable character has been introduced. His name is Krieg the Psycho, and he seems nice. Primarily a melee class, Krieg's skill-trees are Bloodlust (combat buffs), Hellborn (fire-based elemental attacks), and Mania (er, being manic?)
Read on for details of the level cap increase, and a teaser for the fourth expansion DLC.
How do you solve a problem like Aliens Colonial Marines? You should probably start by obliterating the game code from the face of the Earth - well, it is the only way to be sure. Gearbox haven't quite gone that far, but they have issued a massive, nearly 4GB patch that fixes and tweaks a bunch of stuff, including those awful textures, that awful AI, and many more awful, awful things. It won't make the game look the way it was supposed to, but Colonial Marines should be marginally less terrible the next time you load it up on Steam.
Unknown World's Natural Selection 2 has kept its horned head low throughout Aliens: Colonial Marines' pasting from critics, but in a forum post, Unknown's PR head Hugh Jeremy now says the NS2 team feels only sadness in place of its initial awe and even fear of the bigger-budget competitor.
The Borderlands 2 character Tiny Tina came under fire last night, as a Twitter discussion between the game's lead writer, Anthony Burch, and some of the game's players raised the question of whether her characterisation was racist. In the game, Tina - an explosives expert, and child - speaks using African American lingo, in a way that one Twitter user compared to "verbal blackface".