Fullbright Company

Gone Home studio changes name, announces work on new title

Shaun Prescott at

Gone Home studio Fullbright Company has changed its name. The small Portland-based studio will now go by the name Fullbright. Snappy, isn't it? The folk at Fullbright describe it as more "streamlined", which makes sense as now instead of four syllables there are a mere two. They also have a new logo, which you can look at above.


Gone Home to support fan translations

Katie Williams at

Gone Home will arrive, weary and traveled, on our doorsteps on August 15 We've played some of this first-person, non-combat exploration game from a team of former BioShock 2 developers, and trust us when we say you should get excited about nosing about in some family's drawers.

Oh, and you'll be able to play it in Klingon! Well, probably. Developer Fullbright Company has announced that Gone Home will support fan-made translations, so it's really only a matter of time.

Gone Home interview with Steve Gaynor: BioShock, the '90s, and what makes a "game"

Tyler Wilde at

The Fullbright Company is based out of a three-bedroom house in Portland, Oregon. Founders Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja don't just work in the house—they live in it. It's like the headquarters of an indie superteam: members of the group worked on BioShock 2, Minerva’s Den, XCOM, and BioShock Infinite.


Video: 2013 in PC gaming -- the (hopefully) incredible year ahead

PC Gamer at

We've already assembled an exhaustive list of all the 2013 PC games worth keeping an eye on. But a lot of these merit more discussion—why are we mentally tap-dancing over BioShock Infinite and Metro: Last Light? What makes Clockwork Empires and Gone Home stand out among a stack of impressive indie games?

In a special, hour-long discussion, Logan, Evan, and Tyler talk about what they're looking forward to most this year, and how the trends that emerged in 2012 will shape the months ahead.