Patch 1.05 will hit Diablo 3 tomorrow at 3AM PDT / 2AM BST according to an official post on Blizzard's forums. There will be an estimated ten hours of downtime while the patch is deployed, but once it's live we'll get access to the scalable Monster Power difficulty system, the high level Infernal Machine quest and dozens of class and item changes that Blizzard have been teasing for the past few months.
Krater is a squad-based action RPG set in post-apocalyptic Sweden. You have to guide your band of mercs into the heart of a cataclysmic scar and loot the hell out of it. But why loot alone? Fatshark today announce that Krater will get a free co-op update on October 23. The DLC will also contain a number of single player fixes based on player feedback.
Crafting and "consequence" are two strong elements that help Krater stand out from the action RPG crowd. Members of your team can be permanently killed if you're not careful. Krater wasn't too well received on launch, but producer Robert Bäckström promises that “The game experience from day one to now is very different." There's plenty more planned for future updates as well, including "new character DLCs." You can follow all the latest on the Krater dev blog.
Torchlight 2 was released yesterday. But before you sentence thousands of monsters to death by mouse click, and smash enough urns to embarrass a bull in a china breaking tournament, there's the small matter of which class to select: Embermage, Beserker, Engineer or Outlander. Each offer their own flavour of play and, more importantly, a unique selection of explosive particle effects. To help you make the right choice, here's our guide to each of the four characters. How do they work? What tactics can they use? Which of their early powers unleash the most carnage? Read on to find out.
Torchlight 2 is out! If you're uncertain as to whether you ought to splash $20 on Runic's charming new action RPG, you can download a demo now from the Torchlight 2 site.
But why is Torchlight 2 so much cheaper than your typical new release? Runic took to Reddit to explain their reasoning behind the pricing in a recent AMA session. Here's Blizzard North founder and Runic co-founder Max Schaefer's view:
"We sell for $20 because we want a bigger community, and for people all over the world to enjoy our game. Not everyone has $60 lying around. Plus, digital distribution, like on Steam, makes this more economically viable for a company like us. We couldn't make money selling $20 boxes only, but we'll do fine with this price because of the trend towards digital distribution.
Patch notes for the Public Test Realm edition of Diablo 3 patch 1.05 have appeared on the Battle.net forums, with more details on the big Monster Power and Infernal Machine updates heading our way. Monster Power will "increase the health and damage of monsters according to different 'power levels'" yielding improved experience, gold and magic find for every power hike.
The Infernal Machine is a special challenge for level 60 players. The machine must be assembled from a series of secret objects. Once completed it'll unlock events featuring "not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance." Defeating a duo of uber bosses will drop gold, magic items and - if you're lucky - components for a unique legendary ring.
Monster Power mode was teased in a recent Diablo 3 blog post detailing planned changes to be included in the upcoming 1.05 patch. Blizzard have likened it to Diablo 2's "players 8" setting, which would set monster difficulty to match eight players even if there were only one or two warriors present. The results? More loot, more experience, and a greater challenge. Blizzard have been talking to IGN about Monster Power, Inferno Machine, and where the long awaited PvP mode is at.
Dark Souls director Hidetaka Miyazaki has been weighing up the pros and cons of an easy mode for From Software's rock solid RPG, Dark Souls. Dark Souls aficionados love that difficulty, they CRAVE it. Wouldn't an easy mode undermine the sanguine joy of overcoming a seemingly impossible challenge?
“I personally want my games to be described as satisfying rather than difficult," Miyazaki told Metro "As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play.”
"The official Release Date for Torchlight II is Thursday, September 20th, 2012" writes studio head Travis Baldree on the Runic forums, kindling a flame of hope in the souls of disgruntled Diablo 3 players.
"Will it let me hit monsters ... offline?" they ask, cautiously. Why yes it will. "Will there be mods?" Yup, seems likely. "Will item drops be meaningful, giving me powerful new toys to play with regularly?" Well, I can only hope, but the videos Tom took when he spent some time with Torchlight 2 looked very promising. Each class has access to some delightfully destructive abilities, and that signature sense of impact from Torchlight 1 has translated into the sequel's big, outdoor zones nicely as you can see for yourself in our Torchlight 2 class guide videos below.
Diablo 3's 1.04 patch is just on the blood-drenched horizon, and it's bringing a host of player feedback-driven changes. Among the most notable of these is a massive overhaul to the stats and graphics of Legendary items. "Soon after we released Diablo III, many of you commented on Legendary items," Blizzard's Andrew Chambers said in a blog post today. "Most of those comments were fairly harsh, but they were also dead-on accurate."
Those yet to dip their toes in Diablo 3's lava pools can now try the game for free via the Diablo 3 Starter Edition. The demo is available now exclusively through Available exclusively through Battle.net and you can grab details on how to download it on the Diablo 3 blog. You'll be able to fight as far as level 13, which should take you up to the first proper boss, the Skeleton King.
Blizzard have been sketching out their plans for the important 1.0.4 patch for Diablo 3 over on Battle.Net. The update aims to rebalance the difficulty of the action RPG's toughest sections and give players more reason to team up. Easier mobs, tweaked monster abilities, more loot, better legendary items and reduced repair costs will arrive alongside a host of class ability changes that may have us all rethinking our favourite builds.
Blizzard have hotfixed Diablo 3 to squash the invincible Wizard exploit that went public yesterday. "We will continue to carefully monitor this issue and welcome anyone with information about bugs or hacks to submit a detailed report to our Hacks Team by emailing email@example.com, or by completing the Hacks Report web form," reads a Blizzard forum post on the issue.
Diablo 3 players have discovered an exploit that apparently renders Wizards invulnerable forever. Kotaku spotted a note on the Blizzard forums describes how triggering two skills in quick succession can put the wizard into god mode. The exploit was posted publicly ten hours ago, in which time a number of live streams have popped up showing naked Hardcore Wizards rolling through Hell and Inferno, farming all sorts of goodies without difficulty.
There haven't been any blue posts from Blizzard employees, but expect this to get hotfixed pretty fast. We'll have to wait and see if Blizzard roll back the profits of those caught farming.
Blizzard co-founder and president Mike Morhaime has posted a lengthy statement on Diablo 3 on the Battle.net forums to explain some of the reasoning behind Diablo 3's always-online requirement and the real money auction house
Morhaime seems keen to tackle "the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked." He mentions that Blizzard haven't yet encountered any functioning cracks, but suggests that security isn't the main purpose of the online-only requirement.
"I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design," he says.
The Diablo 3 real money auction house has been updated to let people buy and sell in-game gold for real money. Gold can be shifted in packets of 100,000 for as little as 27p / 41c. Gems, dyes, crafting materials, blacksmithing plans, jeweler designs and pages of training are also available. The Diablo 3 game guide has also been updated with a list of the many 'orrible monster special abilities that can be randomly assigned to any hero group. There's also a very useful article on the maths behind magic find, interesting reading for high level item hunters. Also, if you've been wondering what the advantages are to dual wielding vs. a two handed weapon, Blizzard have explained that as well.
Ultima Forever is a new free to play, cross platform action RPG from Bioware based, at least tangentially, on the classic Ultima RPG seies. You'll be able to take control of the fighter or the mage and charge off on a quest to save the land of Brittania for Lady British. You can sign up for the beta now using your EA Origin account on the beta signup page. There aren't any screenshots about so all we have to go on at the moment is a bit of concept art, which doesn't exactly capture the spirit of Ultima. Scantily clad women in antlers, anyone?
Opting for the digital edition of Diablo 3 will no longer place a temporary cap on your progress through the game, Blizzard has announced. Players buying the game on Battle.net post patch 1.0.3 were finding their characters locked at level 13 and limited to Act I until their credit cards were verified, a process taking up to 72 hours. With 1.0.3a, this has been fixed - but there are plenty of restrictions still in place for new buyers.
Blizzard have sent a statement to Kotaku following up on yesterday's news that those buying the Diablo 3 digital edition find themselves limited to a starter edition of the game for up to 72 hours. The level cap is described as an "unintended consequence" of security measures added to tackle credit card fraud and "reduce gold spam and other harmful activities that can have a negative impact on the game experience."
An incoming patch is set to lift the levelling limits for new players, but it will leave all other starter edition restrictions in place. That means you won't be able to post in public chat, drop items for other players, visit the auction house or join public games (you can still jump into games with those on your friends list). The Blizzard statement notes that "these are temporary (often lifted within a day and at most 72 hours) associated with digital purchases for the protection of players."
Get your Euros, Pounds and Rubles ready, folks. Diablo 3's real money auction house will finally go live this Friday according to an in-game notification spotted by Eurogamer. The US real money auction house launched last night with minimum bids set at $1.25 and a maximum set at $250. Blizzard take $1 for every sale and a 15% cut when you cash out auction house earnings, expect similar rules for the European auction house.
Blizzard hotfixed in a significant change to Diablo 3 multiplayer over the weekend. Previously monster health and damage would stack depending on the number of players in the game, now Blizzard have completely removed that damage buff. Monsters will still have more health, but they won't be any stronger. That applies to co-op games across all difficulty tiers, and is excellent news for groups getting wiped in seconds by top tier hero mobs on Hell and Inferno.
The hotfix was announced on the Diablo 3 blog along with a few other minor fixes, including news that smashed vases and ash pots will now drop slightly less gold, HOW COULD YOU DO THIS BLIZZARD?