Use this to spawn NPCs and monsters at your location. Just replace actor/object ID with a Base ID (not a Ref ID) from our list of Skyrim NPC codes. This is the command we used to crank out a horde of dragons around Whiterun. Note that this command spawns new creatures, rather than moving old ones, so if you use it on an NPC, you'll clone them.
Use this to move yourself next to an NPC, useful for Kharjo, the nomadic Khajit, who can be hard to find as he follows the caravans around Skyrim. In this case you replace the words 'actor ID' with the Ref ID (not the Base ID), the opposite of placeatme. You can find the ID in our list of Skyrim NPC codes.
Select two NPCs and set the relationship between them, the values range from 4 (lover) to -4 (archnemesis). Use it to make NPCs fight or do other er... more worrying things.
Click on an NPC and use this command to add them to a faction. It's not just about Stormcloaks and Imperials though. Using 0005C84D will add a character to the follower faction, giving them the necessary dialogue to join you, while 00019809 will add them to the 'potential spouse' faction, allowing you to marry them. This won't work on NPCs with unique voices however, so you won't be able to wed Esbern or General Tullius any time soon.
Also known as the 'I have no mouth and I must scream' command. Disable banishes the selected NPC to some sort of weird coding limbo. They become invisible, have no collisions and AI won't interact with them, but they're still technically there. Horrifying.
Undoes the effects of the Disable command. Disabling and then Enabling your follower will reset them to your current level, which is a handy way of making sure they stay useful in a fight.
It might be fun putting on god mode and becoming immortal, but don't you get a little lonely knowing that one day all the other characters you love will die? I know I do. Thankfully there's a solution: simply use this console command with a 1 to set characters to 'essential', which means they'll take damage until they fall on their knees, but then get up again. Using it with a 0 will turn essential characters mortal, but be careful with that, Bethesda probably made them immortal for a reason.
This command sets you as the owner of the targeted item, removing all those annoying 'stolen' tags from your ill gotten gains.
This allows you to move the quests you're playing back to a prior stage or forward to a new one. Useful if you've somehow broken it by murdering the wrong NPC. Skyrim wiki has a useful list of quests, along with IDs and stages.
Changes the size of the player or NPC. You start out at level one, which is normal sized, while zero is small. It goes all the way up to an absurdly huge ten.
Click on an NPC and type this to force them to put the item they're holding away. Useful if they're holding a sword you want.
Sets your field of view.
Turns off the fog of war on your local map, filling it in completely.
Forces the player to drop items, even usually undroppable quest items. Try just 'drop' to drop absolutely everything you're carrying.
Unsurprisingly, dispells all spells on the target NPC. This won't work on werewolves, as they technically become a different NPC when they transform.
Marking an item for deletion sends a contract to the Dark Brotherhood, ensuring it will never been seen or heard from again. It will be removed from the world the next time you load an area. A useful way to get rid of annoying things like ash piles that never seem to go away.
Sets the player's jump height. A high value means enormous moon hops.