Fragment: first-person techno stealth is a smashing idea

Phil Savage


Things students like: being drunk, being poor, being the subject of tired clichés... Oh, and being the creators of interesting Unity-based first person action-puzzle hybrids featuring a variety of experimental systems and ideas. Much like Fragment : a sci-fi stealth game about swapping bodies with remote-control holograms and shattering enemies into thousands of glass-like shards.

Developed by a team for the Vancouver Film School, Fragment has you exploring through a space station, avoiding patrols of guards by deploying, manoeuvring and swapping places with a holographic clone of yourself. You can use the clone to distract enemies, create an instant reach safespot to escape to, or reach impossibly high ledges.

You're incredibly fragile, but can instantly "Assimilate" (shatter) enemies with a single close-range attack. This powers up your clone, eventually giving you access to a remote bomb attack.

As always with these Unity experiments, it's a charming mixture of ideas and occasionally crude implementation. But the basic mechanics are solid and fun to play around with.

Download Fragment here . Trailer below:

Thanks, IndieGames .

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.

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