This year's conference has been the best in years. We've seen lots of footage of announced games, and almost as much of until-now unannounced ones. Check our list to keep up with the best PC games of E3 2013 , discover six reasons why the PC is winning the show and read our take on the press conference that PC gamers deserve for an overview of all that's gone on in the last few action-packed days in PC land. To boot, we've also pulled all of the best videos of the show into one place so you can absorb moving images of the finest games on the show floor this year and decide which ones look most promising. Make a nice hot drink, sit back and enjoy the best that E3 2013 has to offer.
The moment you see Geralt wrestling his steed out of the forest onto that chilly plain you get the feeling that this is going to be something a bit special. The Witcher 3 will be open-world, and what a world it is. Forested, swampy, icy and full of varied and dangerous forms of life, like treemen, harpies and hairy zombie stag monsters. The only weird thing is that Geralt says "product not yet rated" at the start. Is he watching his own trailer, knowing somehow that he's a player character in a videogame? This explains why he's so angry all the time.
Faith will finally make her return, in a reboot that EA describe as an "open world action adventure." This trailer is "in-engine," which doesn't mean the final game will look and move exactly like this. Still, it gives us a flavour of what DICE could do with that beautiful blazing Mirror's Edge aesthetic and the graphical oomph of Frostbite 3. This trailer's pretty combat heavy, and those hoping that there'd be no guns in a new Mirror's Edge won't like the look of what the soldier on the balcony is holding at 00:50, but the potential of a Mirror's Edge game with a gorgeous white city to explore is almost too much to bear.
From the ANGRY MACHINE NOISE intro to the moment-to-moment shootybang action, Battlefield 4 certainly resembles its predecessor, but for fans there's plenty to like in this video. The five man squad size. The commander mode. The giant skyscraper that collapses, covering the map in thick clouds of dust and rearranging control points. The moment where a helicopter appears at the windows looks staged (and it surely is), but watching the live stream that EA were running from the E3 show floor, this was a common tactic employed by passers by. It looks great. Also, for the first time in Battlefield multiplayer - the awkwardness of a squad of battle hardened soldiers trapped visor-to-visor in an elevator, listening to cheesy elevator music.
So THIS is what Respawn have been working on for all that time. The ex-Infinity Ward devs behind the early Call of Duties have made a man vs. man-in-mech shooter called Titanfall . Where to start. There's the rapid fire rocket launcher. There's wall-running with jetpacks. There are fleets of spaceships warping into orbit dropping giant robots onto the battlefield. You can punch another mech hard enough to pull its pilot out and fling him across the battlefield. These seem like very fun things to do in a multiplayer shooter. Apparently it's built in a heavily modified version of Valve's Source engine. One to watch.
Apocalyptic scenes from the new Dragon Age trailer, here. DA1 was all about the apocalypse that swells up from beneath the earth. This one rains down in a blaze of green fireballs. It doesn't bode well for our favourite characters. Varric's rarely looked so sad. The Qunari look about as angry as usual and everything's on fire. But hey! Morrigan's back and the new engine looks much shinier than DA2's. It'll be tremendously exciting to see what Bioware have been working on all this time, and how they plan to use all of those maybe-living, maybe-dead characters from Origins and DA2.
Trenchoat man whose name I keep forgetting (Aiden Pearce - Ed) returns for another decent in-game slice of Watch Dogs action. More Chicago. More magic phone hackery. More baton-whacking. What's still unclear is why what's-his-face (um, no, forgotten already - Ed) is running around in the dark looking through other peoples' security feeds and thwonking people with a retractable hitting stick. Not that it especially matters when there's such a slick city to explore. A good showing for Ubisoft, who also brought The Crew, The Division and Assassin's Creed 4 to E3 this year.
Star Wars Battlefront is back! And it's being made by the Battlefield developers in the engine they made, Frostbite 3. EA are really tapping DICE at the moment, and from the looks of Mirror's Edge 2 and Battlefield 4, that's no bad thing. Who better to recreate the windswept tundra of Hoth? With a teaser this short, and Mirror's Edge and Battlefield to look after, it's unlikely we'll see much of this for the next year, but just knowing it's out there will be enough for Battlefront fans.
A strange music choice for the E3 trailer, but it's forgiven for otherwise looking a lot like Dark Souls. From Software are adamant that Dark Souls 2 will be as punishing as the first game, acknowledging that those feelings of loneliness and fear are a big part of what made Dark Souls, and Demon's Souls before it, feel so unique. The new bosses look great. The locations look suitably worn and ancient. A little less motion blur would be nice, though.
A bit of Fuel and a bit of Burnout Paradise hauled online and connected with a big drop-in, drop-out layer of social networking. It'll be an impressive feat if they pull it off, and there seems to be a promising amount of land to explore, both off-road and on. The video does a good job of explaining what the Crew actually is, rather than trying to befuddle us with tricksy CGI movies, and it's hard to fault their ambition, but is a big interconnected open world what players want from a racing game?
A CGI trailer - boooo - but one that encapsulates the spirit that Eidos Montreal are going for. It's not dissimilar to the original classics. Garret's got new toys, like that big noisy spring blow, but still rocks a quiver of water arrows when a sneakier approach is called for. Can the team do another Deus Ex: Human Revolution, and successfully modernise a legendary PC series?
When it all kicks off, there's a pleasantly jovial atmosphere to the tree-swinging and ship-captaining. Awkwardly, the Assassin's Creed 4 demo crashed out completely during the E3 showing, which is why we often get pre-rendered and scripted sequences instead of fluid footage of someone actually playing the game. Still, it looks like Assassin's Creed, and the ship combat looks just as good as it felt in Assassin's Creed 3.
This extra episode for season one of the terrific Walking Dead series should tide us over nicely until the inevitable arrival of season two (what happens to Clem???), but has an ambitious format that makes it more than a convenient stop-gap. Five stories in one episode. How will they juggle all those dramatic arcs? How will they make us like all these new people, when we're so used to the cast of season one? We can't wait to find out.
More assault and battery from the Batman, a younger and more vicious take on the series started by Rocksteady, and continued in this prequel edition, by Warner Bros. Games Montreal. It's fun to watch the series' features escalate in spite of the backtrack in setting. The bat-plane, the new gadgets, the fancier detective mode. The premise is commendably simple, though. One madman offers a lot of other madmen a cash reward for the madman who happens to dress as a bat. It's out in October.
The Division was one of the most exciting showings at the conferences this year. An online survival game that encourages small scale teamwork, allows for seemingly organic movement between PvE and PvP, and is set in a gorgeous replica of a New York devastated by an unknown pox. How will it work in practice? The move to extract before they're encountered, and the camera pull out suggests that New York will be divided into zones owned by one faction or another. We have many questions about The Division, not least "is it coming to PC?" The developers, Massive, say theyre "not ruling out any platforms for the future."