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Watch Star Citizen players recreate scenes from Top Gun

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Top Gun and Star Citizen (opens in new tab) don’t have much in common, one being a sexually charged story of macho rivalries and volleyball, the other being an in-development space sim. There is some crossover, however. In between practicing for regionals, the Top Gunners occasionally fly around in jets, and fans of the film have recreated some of those scenes in Star Citizen. Watch the homage above. 

Players TheFew, Phantom0Killer and Moist_Noodle put together the video, and the trio have done a pretty great job that would probably be recognisable even without Kenny Loggins singing over it. That’ll be stuck in my head all day. 

Star Citizen hosted a free week last week, letting everyone take the game—and all of its ships—for a spin. This accompanied an update that introduced several big additions to the game, not least of which was the first planet, Hurston, and the city of Lorville (opens in new tab), seen in the video. The free week saw a crowdfunding jump, too, with backers flinging a whopping $7 million (opens in new tab) at the sim. 

I flitted about in my spaceship briefly and, while it’s still difficult to get an impression of the game Cloud Imperium is attempting to build, it was certainly a sightseeing treat. I really didn’t do very much at all beyond gawking at things like a tourist, but I was still a tourist in space. Even something as mundane as being able to walk around inside my ship, or circle it while it’s on a landing pad, was a thrill.

Unfortunately, I found exactly zero volleyball courts.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.