Performance Analysis
Latest about Performance Analysis

Three shining examples of brilliant PC game development in 2025
By Nick Evanson published
Best dev …and three not-so-shining examples. Oh dear.

Battlefield 6: This is what a well-optimised game looks like in 2025
By Andy Edser published
Organised chaos It's pretty stunning in motion, too.

Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
By Nick Evanson published
Beast mode And if you do need more fps, upscaling works wonders here.

When it comes to Borderlands 4 and its '8 cores or equivalent' requirement, it's actually core quality, not core count, that matters the most
By Nick Evanson published
Core concerns Heck, you can even run it on 4 cores and 4 threads.

I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
By Nick Evanson published
Borderline forked It's a big, bold world of stutters and disappointing frame rates, even on the best PC hardware money can buy.

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
By Nick Evanson published
Re-re-geared You could use the potato-mode preset to get better portable performance, though your eyes won't thank you.

Elden Ring Nightreign PC performance analysis: A bare-bones console port with glitches a-plenty
By Nick Evanson published
Bare bones Elden Ring's back. So is the 60 fps cap, GPU underutilisation, and random stuttering.

I've swapped Windows for the latest SteamOS build on my Legion Go S and I'm not going back
By Jacob Fox published
Gettin steamy This feels like what the Lenovo Legion Go S was built for.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



