Interplay
Latest about Interplay

Fallout's origin can be traced back to a pizza party Tim Cain threw
By Jody Macgregor published
News But were there anchovies?

Fallout was a 'B-tier product' that lost both the licenses it was banking on and had its lead dev joking, 'In a week, we’re going to be asking whether people want fries with their meal,' but now he thinks those trials 'turned out to be positives'
By Justin Wagner published
News The little post-apocalyptic roleplaying game that could.

The whole Fallout series is at a steep discount on Steam, so if you've been waiting 29 years to begin your journey in the wasteland, your time is now
By Justin Wagner published
News Hopefully you've managed to avoid spoilers in that time.

Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: 'I'm glad things have changed, that was unsustainable—but it was also absolutely amazing'
By Ted Litchfield published
news "I often drove to work in the dark and drove home in the dark."

Fallout co-creator Tim Cain boils RPGs down into 9 different types of quests, but warns "more of one thing means less of another"
By Issy van der Velde published
News Developers only have a finite amount of time to code, so more quests can often mean more bugs.

Ron Perlman says he did the Fallout intro for $40 and a sandwich, he's never played it, and he's not interested in trying: 'The whole Fallout thing is a mystery to me'
By Andy Chalk published
news Perlman has uttered the famous four-word intro in nearly every Fallout game, but beyond that? No thanks.

A jaw-dropping mod to remake part of Fallout 1 in Doom has resurfaced after 3 years of silence
By Ted Litchfield published
news Fallout: Bakersfield looks sick as hell, but it still seems a long way off.

Tim Cain talks about the challenges facing a Fallout remaster: 'How much are we now changing the original Fallout? Is this a quality of life thing or are you making a new game?'
By Andy Chalk published
news Remastering one of the greatest RPGs of all time sounds like a pretty straightforward proposition, but Cain is here to remind us all that it's not.

Fallout 1 and 2's source code isn't lost after all, thanks to one hero programmer: 'I made it a quest to snapshot everything'
By Jody Macgregor published
News Rebecca Heineman, one of Interplay's founders, kept the receipts.

Fallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would cost
By Ted Litchfield published
news He has some ideas of how real-time Fallout 1 could theoretically work, but says "I would never do it."
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