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'The concerns about claustrophobia were a major aspect' of desiging World of Warcraft: The War Within's underground zones, says director
By Heather Newman published
news Blizzard didn't want Azeroth's caves to be drab.
How to have a good time with Fallout 76 in 2024 (or technically speaking, the year 2105)
By Jeremy Peel published
Take Me Home If you’re thinking of leaving that vault, it helps to know what you’re stepping into.
World of Warcraft: The War Within's art direction leans into Warcraft's history and a 'feeling of nostalgia', says lead artist
By Heather Newman published
news Blizzard looked at WoW Classic to inspire the new zones.
WoW: The War Within's new arachnophobia filter that turns spiders into crabs was mapped out by a lone developer, but 'she had a wonderful time—she likes spiders'
By Harvey Randall published
News Crabby enemy secret formula.
World of Warcraft's executive producer says the game's recent maverick events like Plunderstorm and MoP: Remix are owed to a squad of madcaps called 'the live team'
By Harvey Randall published
News "We started saying 'okay well, let's experiment'."
Blizzard quietly had World of Warcraft players test run The War Within's biggest new feature last year: underground zones
By Tyler Colp published
news Dragonflight's Zaralek Caverns were the blueprint for what's coming in the next expansion.
WoW: The War Within will tell its main story via delves and dungeons 'when it makes sense', giving me hope for an escape from 2 decades of raid-centric storytelling
By Harvey Randall published
News That's the World of Warcraft that you play (on YouTube).
World of Warcraft: The War Within alpha's first zone is beautiful, melancholy, and surprisingly polished
By Heather Newman published
WORLD'S WAR Internal conflict, external beauty.
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