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'It takes Anthem's spot': Former Dragon Age producer Mark Darrah thinks the original version of Dragon Age 4 would have released in February 2019—a 'compromised' game, but likely better received than Veilguard
By Ted Litchfield published
News It's unclear if Darrah is saying BioWare would have made project Joplin instead of Anthem, or that Anthem would have come later.

Former Dragon Age producer Mark Darrah agrees that Mages were the most 'complete' class in Origins, says it came from D&D rules and the fact that Warriors and Rogues weren't allowed to 'violate physics' yet
By Ted Litchfield published
news At least Dragon Age didn't have THAC0.

We can't keep making videogame stories for players who aren't paying attention to them
By Harvey Randall published
HAND HELD Let me get lost, I promise it's okay.

'I always knew it was going to go away eventually:' Anthem producer Mark Darrah gives his take on Stop Killing Games ahead of his own project shutting down forever
By Aidan Lilienfeld published
news Darrah says that if we want to Stop Killing Games, there will be some tradeoffs—but maybe they’re worth it.

Former BioWare producer Mark Darrah thinks the studio failed to 'prepare' fans for how different Dragon Age 2 was: 'People look at it and they're like, well this sure isn't Dragon Age: Origins 2, which it isn't'
By Ted Litchfield published
news The best RPG spinoff ever made probably should have been called something different.

'Veilguard is 4 games stitched together', says ex-BioWare lead Mark Darrah, and it might've been better to 'shut the project down completely' around 2017
By Harvey Randall published
News Oof.

'Eager to move on from failure': Ex-producer Mark Darrah thinks BioWare suffered spinning plates for EA, starving itself for talent as it ate itself alive: 'We weren't getting the people'
By Harvey Randall published
News "Within EA, you're better off being 'one game at a time'."

Dragon Age wasn't meant to be a series, says former BioWare executive producer, and that's why Origins was full of storylines that 'had to be abandoned'
By Fraser Brown published
News "Financial reasons" are why it spawned multiple sequels, unsurprisingly.
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