Bethesda Game Studios
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Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away
By Christopher Livingston published
light-month Bethesda's biggest RPG wound up feeling a lot smaller than its earlier ones.

Starfield truly beaten as player constructs faithful and ludicrously huge Star Destroyer after taking build limiters off: 'It's not practical at all but it was worth it'
By Joshua Wolens published
News They ain't natural, ships that big.

Missing faces, levitating bodies, and NPCs with no respect for personal space: A celebration of Bethesda jank
By Pao Yumol published
Janks a lot Starfield’s NPCs are the wrenches in the open-world machine I’ve come to crave, thanks to a long history of janky Bethesda RPGs.

Starfield players are finding a use for all their junk and plundered sandwiches: Rube Goldberg machines
By Harvey Randall published
News It's tradition.

'Coups, schisms, near-death experiences': The scarcely believable 22-year development of a Morrowind mod older than the game itself
By Joshua Wolens published
Worldbuilding Tamriel Rebuilt has some stories to tell.

Some Starfield players are trying to solve a mysterious puzzle that might not actually be a mysterious puzzle
By Christopher Livingston published
News Is the strange "Cube" with dots on it a puzzle to be solved? Or just a decoration?

Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'
By Christopher Livingston published
news Dealing with afflictions and hostile planetary conditions used to be "a pretty complex" system but it was heavily scaled back.

Starfield update patches out loot exploits, 'larger update' with DLSS support, FOV slider still in the works
By Christopher Livingston published
news A small update released today fixes a few bugs but a more major update is on the way.
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