Skip to main content

Scientists want to use the Oculus Rift to virtually explore the moon

oculus rift dev kit 2

"To the moon, Alice!" Ralph bellowed for what must have been the hundredth time, as his wife slowly, derisively shook her head. But this time, he wasn't fooling around. He handed her the Oculus Rift headset. "Put 'em on, baby," he said, "We're goin' to the moon!"

The idea to use the Oculus Rift to virtually explore the moon is actually rooted in a quest to claim the Google Lunar XPrize, a competition between privately-owned teams to land a robot on the Moon, move it a minimum of 500 meters in any direction, and send back high-definition video. This particular robot, created by Carnegie Mellon University scientists in conjunction with Astrobotic Technology, is intended to take that idea one step further by letting people interact directly with the robot's camera via the VR headset.

It's a monumental technical undertaking that stretches the capabilities of the Oculus Rift in some unexpected ways. One difficulty was simply that the software wasn't designed to receive two video streams simultaneously, which made the project "a non-stop, day-and-night hackathon," team leader Daniel Shafrir told the BBC. Lag will also be a factor: It takes a little less than three seconds for a signal to reach the moon and return, and all the hacking in the world isn't going to change that.

Still, Shafrir, designer Ben Boesel of Mojo Game Studios, and Slippery Rock University Planetarium Director Dan Arnett were able to successfully demo the robot here on Earth last month. Sharfrir said the ultimate goal is to have "hundreds of robots on the moon," all accessible by the general public. For now, the plan is to get the first robot to the moon on a SpaceX Falcon 9 by the end of 2015, which is when the Google Lunax XPrize competition (and its $20 million grand prize) comes to an end.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.