Highguard
Latest about Highguard

Highguard gets a new playable character, skill trees and more ahead of next week's closure
By Shaun Prescott published
News Wildlight's skeleton crew is pumping out material while it still can.

Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'
By Andy Chalk published
news Highguard did better than it might appear, but still nowhere near well enough to be sustainable.

Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
By Tyler Wilde published
RIP Another live service game is heading to the graveyard. Will the industry keep trying?

RIP Highguard: In a better world, an FPS is allowed to be unpopular
By Morgan Park published
FOV 90 Highguard was not a dead game, it's being murdered.

Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
By Andy Chalk published
news With player numbers continuing to sag, this end was all but inevitable.

Highguard developers were surprised by layoff notices, new report says: They thought they'd have at least a few months to work on it but when Tencent ended funding, there was nothing left
By Andy Chalk published
news Some of Highguard's woes are the result of bad luck, but it sure sounds like a lot of the damage was self-inflicted.

Highguard website woes are just an administrative thing, developer says, and the studio is in no rush to fix it because 'reputational damage' is already done
By Andy Chalk published
news The Highguard website has been unavailable for almost a week.

Highguard didn't flop
By Tyler Wilde published
On par Most games aren't massive hits, but publishers, developers, and investors remain exceedingly hopeful that they'll be the exception.

Laid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: 'We were turned into a joke from minute one'
By Andy Chalk published
news Former lead technical artist Josh Sobel says false assumptions and ragebait were major contributors to Highguard's failure to connect with players.

Geoff Keighley shouldn't be blamed for Highguard's failure, Larian publishing boss says: 'There are genuine villains in this industry but I just don't see them here'
By Andy Chalk published
news Highguard developer Wildlight Entertainment laid off most of its staff yesterday, just 16 days after the game's launch.
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