Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Popular
  • Spring Sale
  • Clips
  • Crimson Desert
  • Marathon
  • Best PC gear
  • Quizzes
  1. Games
  2. FPS
  3. Half-Life

Half-Life screenshot gallery: downsampled from 8K

Features
By James Davenport published 20 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 1 of 28
Page 1 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 2 of 28
Page 2 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 3 of 28
Page 3 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 4 of 28
Page 4 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 5 of 28
Page 5 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 6 of 28
Page 6 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 7 of 28
Page 7 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 8 of 28
Page 8 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 9 of 28
Page 9 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 10 of 28
Page 10 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 11 of 28
Page 11 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 12 of 28
Page 12 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 13 of 28
Page 13 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 14 of 28
Page 14 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 15 of 28
Page 15 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 16 of 28
Page 16 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 17 of 28
Page 17 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 18 of 28
Page 18 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 19 of 28
Page 19 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 20 of 28
Page 20 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 21 of 28
Page 21 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 22 of 28
Page 22 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 23 of 28
Page 23 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 24 of 28
Page 24 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 25 of 28
Page 25 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 26 of 28
Page 26 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 27 of 28
Page 27 of 28

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

“How many half-lives is a whole life? Is it eight? It’s eight. Yes. Math. I went to MIT, I tell ya!”

Who could forget the first words out of Half-Life series protagonist Gordan Freeman’s mouth? Billy Crystal’s peak, really. We took the famous dialogue to heart, and figured we’d honor the beloved, kooky character by running the original Half-Life at an 8K (7680x4320) resolution. Here’s how we did it and you can too.

First, you need Durante’s GeDoSaTo tool. Download it here. It works by downsampling the game, which basically means it allows the game to render at a high resolution, but just squishes it down to fit on your monitor. It’s like super-duper anti-aliasing. Jaggie murder. We only captured our screens at 1080p, but you can tell just how sharp they are.

Once you install and run the program, open the ‘User Whitelist’ and add “HL”. This tells the program that the “HL.exe” is one to look for. Be sure to save. Next, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Again, save and close.

From there, make sure the tool is activated, run the game, head to the options, and make sure the game is enabled to run in widescreen. Missing this step means that GeDoSaTo’s downsampling resolutions won’t be listed in the graphical options.

While it was a fun experiment, Pixel Boost doesn’t guarantee beauty, and Half-Life at 8K is a good example. While there aren’t any jaggies present, the textures are still very, very low res. I thought my vision was going for a bit. But at least the dumb scientist faces look extra dumb at a high resolution. We'll have to tackle Half-Life: Source sometime to compare.

Page 28 of 28
Page 28 of 28
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in FPS
Splitgate: Arena Reloaded guy sitting on a bench in a futuristic locker room, wondering where it all went so wrong
FPS Splitgate studio 1047 Games is working on something new: 'If you're a fan of games like Titanfall or Black Ops 3, we would love to hear from you'
 
 
Marathon: The Thief shell aiming a sniper directly ahead, set against a wall of bright green tarpaulin in the background.
FPS Marathon is rescheduling its frustrating endgame, but you're still against the clock: 'No schedule is perfect, but we're here to listen and learn'
 
 
marathon
FPS Marathon review: 77 hours later
 
 
Marathon: The Compiler boss inside a small room bathed in a red glow.
FPS Someone already beat Marathon's pinnacle three-player Compiler boss solo, just to rub salt in the wound of everyone who didn't even see it
 
 
A big mobile mechanical base in the desert
FPS 'A firm announcement is dependent on this final stretch of work': Fans are spinning out over extraction shooter Sand's lack of a specific March release date
 
 
marathon thief
FPS There is nothing like Marathon's Cryo Archive map
 
 
Latest in Features
PC Gamer magazine issue 421 Star Wars Zero Company
Games PC Gamer magazine's new issue is on sale now: Star Wars Zero Company
 
 
Kliff looking serious
RPG Crimson Desert is great because it's a total mess, not in spite of it, and I hope Pearl Abyss doesn't change too much
 
 
arc raiders
Graphics Cards Arc Raiders is a shining beacon of hope in the darkest times of the RAMpocalypse, proving 8 GB budget graphics cards don't have to miss out on glorious graphics
 
 
The Expanse: Osiris Reborn key art showing the game's main cast arranged on white field with blue crystals underneath.
RPG The companions in Owlcat's new Mass Effect-inspired RPG stand ready to have heart-to-heart chats, drag you into their sidequests, and blow a lot of stuff up
 
 
A roman city
City Builder If you think the citizens in city builders are grumpy and needy, try pleasing a bunch of jealous Roman gods
 
 
GE 21.9 Cu. Ft. Garage Ready Top-Freezer Refrigerator
AI AI gaslighting watch: Is there AI in my fridge?
 
 
  1. 1
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  2. 2
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  3. 3
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  4. 4
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  5. 5
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  1. marathon
    1
    Marathon review: 77 hours later
  2. 2
    Asus ROG Strix Morph 96 Wireless review
  3. 3
    Asus ROG Cetra Open Wireless review
  4. 4
    Lian Li Lancool 217 case review
  5. 5
    Hyperkin Competitor review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...