Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
Don't miss these
A tropical island.
MMO Big updates are coming to player housing in Guild Wars 2's next expansion
Space Station in Astroneer: Megatech expansion
Survival & Crafting Astroneer is getting an expansion that'll let you build huge megastructures
Dawn of the Hunt Ascendancies
RPG Path of Exile 2 is making a surprise Atlas overhaul next week to liberate its players from tower tyranny
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
World of Warcraft WoW's player housing feature will have an import function, letting you save and share houses—and potentially furnishings—with each other
A space ship flying toward a space station, in space
Survival & Crafting No Man's Sky adds buildable custom spaceships big enough to fit all your friends on board
A screenshot of the World of Warcraft: Midnight alpha. A wide shot of Silvermoon City, the golden elven city. A beaming building sits in the middle, surrounded by bushes and a glowing pool.
World of Warcraft World of Warcraft's adding player housing in December, so naturally there's an add-on to let players earn as much furniture as possible in advance
A character stands on a ship, posing.
RPG Path of Exile 2's next major update lands next week, adding a new campaign act, a massive list of buffs, and—yes, finally—a way to trade while the other player is offline
A man wearing a yellow hazmat suit approaches a secure door with pneumatic locks, a large rusted iron dome looms in the background.
Survival & Crafting Rust developer is fed up with survivors cowering in their homes, so it's reworking progression to 'get players back out of their bases'
A screenshot of Surviving Mars: Relaunched, showing settlements covered by glass domes scattered across Mars' arid landscape.
Strategy Surviving Mars: Relaunched arrives in orbit next month, bringing a whole new political system and every DLC from the get-go
Image from city builder Bulwark: Falconeer Chronicles of stone towers built on islands in a rough sea
Sim Chill city-builder Bulwark: Falconeer Chronicles just got a massive update that adds an 'OP AF' new airship, as the developer urges players to check out his game: 'Any review helps, even the critical ones'
A big diamond shaped space station hangs in an orange nebula, orbiting a purple planet.
Strategy Stellaris' Shadows of the Shroud DLC will make communing with cosmic entities more rewarding later this month
An in-development screenshot of World of Warcraft's player housing, which is coming in the Midnight expansion. A blue-roofed cottage covered in vines and lights sits in a valley.
World of Warcraft World of Warcraft's player housing won't lock out casual players: 'We're not gonna put a beautiful bookcase behind killing a raid boss'
Dune: Awakening worm tooth - Swallowed by a Sandworm
Action Dune Awakening promises an endgame overhaul and says communication has been bad because developers had 'state mandated' vacations
An in-development screenshot of World of Warcraft's player housing, which is coming in the Midnight expansion. A blue-roofed cottage covered in vines and lights sits in a valley.
World of Warcraft Blizzard is giving everyone a chance to try out World of Warcraft's new player housing for free next week
Key art of Path of Exile expansion Keepers of the Flame. A character wearing a red hood and ornate armor holds a bright purple flame in their hand.
RPG After 12 years of avoiding it, Path of Exile is taking another swing at an old mechanic for its new expansion: 'This one just kinda felt right'
  1. Games
  2. Sim
  3. EVE Online

EVE Online player-owned structure overhaul announced

Features
By Phil Savage published 19 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 1 of 11
Page 1 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 2 of 11
Page 2 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 3 of 11
Page 3 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 4 of 11
Page 4 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 5 of 11
Page 5 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 6 of 11
Page 6 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 7 of 11
Page 7 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 8 of 11
Page 8 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 9 of 11
Page 9 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 10 of 11
Page 10 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 11 of 11
Page 11 of 11
Phil Savage
Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Read more
A tropical island.
Big updates are coming to player housing in Guild Wars 2's next expansion
 
 
Space Station in Astroneer: Megatech expansion
Astroneer is getting an expansion that'll let you build huge megastructures
 
 
Dawn of the Hunt Ascendancies
Path of Exile 2 is making a surprise Atlas overhaul next week to liberate its players from tower tyranny
 
 
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW's player housing feature will have an import function, letting you save and share houses—and potentially furnishings—with each other
 
 
A space ship flying toward a space station, in space
No Man's Sky adds buildable custom spaceships big enough to fit all your friends on board
 
 
A screenshot of the World of Warcraft: Midnight alpha. A wide shot of Silvermoon City, the golden elven city. A beaming building sits in the middle, surrounded by bushes and a glowing pool.
World of Warcraft's adding player housing in December, so naturally there's an add-on to let players earn as much furniture as possible in advance
 
 
Latest in Sim
A billboard from PowerWash Simulator 2 with bright colored animals on it and a bit of dirt
PowerWash Simulator 2 introduces a new tool that makes washing mud from a billboard more enjoyable than ever
 
 
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
Expect to serve up 'floor chicken casserole' in the new Two Point Museum update—a crossover with, of all things, Vampire Survivors
 
 
A pair of nightmarish customers at checkout in Hellmart.
So, uh, why are there suddenly at least 4 sinister convenience store simulators on Steam at once?
 
 
Key art of a dwarf fortress under siege.
Dwarf Fortress is getting a siege update in November with goblin battering rams and defense-destroying troll engineers that'll dismantle over a decade of dwarven siege strategy
 
 
A screenshot of Nitroglycerine! showing a truck exploding on a rocky canyon road, having shattered the red and white barrier that separates the road from a precipitous drop.
Drive a truck filled with explosives across horrible terrain in this gnarly mix of Snowrunner and Baby Steps—inspired by one of Hollywood's most misunderstood films
 
 
A Mongolian girl nuzzles up to a black horse.
'Death Stranding, but Norman Reedus is a horse in 13th-century Mongolia' is the pitch for this demo with the most detailed steed mechanics I've ever seen
 
 
Latest in Features
It breaks our hearts to cut great games from the Top 100 list, but sacrifices must be made—these are some of the omissions that caused us psychic damage this year
 
 
Femme Phyre with intricate scars and grey hair wearing one of the unique outfits in Bloodlines 2. It's black with gold and red rose detailing.
Vampire: The Masquerade – Bloodlines 2's biggest mistake is being called Bloodlines 2
 
 
EU5 key art
25 years of making history: Europa Universalis lead Johan Andersson talks grey hair, running out of ideas for DLC, and only hiring a menus guy after 3 games
 
 
Lana looking scared
I'm not sure what's scarier in Bye Sweet Carole, the demonic owl or the fact that it rips apart an integral part of my childhood
 
 
A stodgy looking man staring into a mirror while sitting on the toilet.
Chain smoking and chugging beers are the only ways I can handle being chased by a bear who wants to to tear my ramshackle motor home apart in RV There Yet?
 
 
Borderlands 4 Horrors of Kairos: From left to right, Rafa, Amon, Harlowe, and Vex standing shoulder to shoulder wearing the new pumpkin head.
Forget scary, Borderlands 4's Halloween event is just depressing
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. 8BitDo Pro 3 controller
    1
    8BitDo Pro 3 review
  2. 2
    Edifier G2000 Pro review
  3. 3
    Razer Raiju V3 Pro review
  4. 4
    The Outer Worlds 2 review
  5. 5
    Farthest Frontier review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...