Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • Early Prime Day Deals
  • Essential Hardware
  • PC Gaming Show
  • Dune: Awakening
  • Nightreign
  • AI
Recommended reading
Space crafts move past a rocky surface bathed in orange light
Sim EVE Frontier, CCP's survival MMO about rebuilding civilization among the ruins of a spacefaring empire, is getting a big update and moving into public alpha
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
World of Warcraft WoW's latest patch fumbled the landing, but it looks like it'll get its future player housing feature exactly right—with complete kitbashing freedom
MMO How do you get fresh blood in a 22-year-old, infamously impenetrable MMO? EVE Online hopes it's a 'player-created gig economy' that has veterans making missions for newbies: 'We're 100% sure that you will do a better job'
An image of sci-fi farming game lightyear frontier.
Survival & Crafting Mech farming sim Lightyear Frontier is getting a complete overhaul, adding a bigger map, massive tornados, and an interplanetary delivery cannon: 'It's been clear that we were not living up to the fantasy'
A red ape-man struts across the surface of an alien world.
Sim No Man's Sky just got another mondo update and I think it's a management game now?
Tiny Glade
City Builder Cozy castle builder literally hits next level as Tiny Glade announces stairs, its 'biggest and most complicated change' yet
Shapez 2
Strategy Geometric factory sim Shapez 2 just got a massive update that adds 3D construction and better trains, and it's also 30% off until next week
  1. Games
  2. Sim
  3. EVE Online

EVE Online player-owned structure overhaul announced

Features
By Phil Savage published 19 March 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 1 of 11
Page 1 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 2 of 11
Page 2 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 3 of 11
Page 3 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 4 of 11
Page 4 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 5 of 11
Page 5 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 6 of 11
Page 6 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 7 of 11
Page 7 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 8 of 11
Page 8 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 9 of 11
Page 9 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 10 of 11
Page 10 of 11

The biggest cheer of the EVE Online keynote at this year's Fanfest went to the announced changes to player-owned structures. That is, it seems, how EVE players roll. The planned overhaul is an exciting improvement—bringing structures more into line with how the game handles ships.

For instance, there will be new types of buildings, and each will be of a different size and shape. The idea is to give player-owned structures a more aspirational quality, making them more desirable for corporations and alliances. There are offices, research labs, drilling platforms and observatories—the latter designed to aid intrigue and subterfuge. Players will also be able to build advertisement centres—huge billboards that let their owner stamp a message across the sky.

CCP says form follows function when it comes to structure design. Offices will be clean, stark temples to corporate might, while drilling platforms will be grimy and utilitarian in design.

The structures will also offer a fitting system that functions much like the one used for ships. It will allow players to pick specific modules, thus defining how that building will operate. Those fittings can be performed in-station, meaning modules can be installed in safety before the structure is moved or traded.

Page 11 of 11
Page 11 of 11
Phil Savage
Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Read more
Space crafts move past a rocky surface bathed in orange light
EVE Frontier, CCP's survival MMO about rebuilding civilization among the ruins of a spacefaring empire, is getting a big update and moving into public alpha
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW's latest patch fumbled the landing, but it looks like it'll get its future player housing feature exactly right—with complete kitbashing freedom
How do you get fresh blood in a 22-year-old, infamously impenetrable MMO? EVE Online hopes it's a 'player-created gig economy' that has veterans making missions for newbies: 'We're 100% sure that you will do a better job'
An image of sci-fi farming game lightyear frontier.
Mech farming sim Lightyear Frontier is getting a complete overhaul, adding a bigger map, massive tornados, and an interplanetary delivery cannon: 'It's been clear that we were not living up to the fantasy'
A red ape-man struts across the surface of an alien world.
No Man's Sky just got another mondo update and I think it's a management game now?
Tiny Glade
Cozy castle builder literally hits next level as Tiny Glade announces stairs, its 'biggest and most complicated change' yet
Latest in Sim
Special Week winking at the camera with a peace sign in Umamusume: Pretty Derby.
Not quite girl, not quite horse: The latest gacha craze sweeping Steam is a bizarre idol management game for anime highschool horse girls
Stonks 9800 stock market simulator game
2023's true GOTY has had its name and assets jacked by 'some kind of crypto scam,' while bootlickers assure the dev it's actually great publicity
A person being scanned with UV light
I'm diagnosing survivors of a zombie apocalypse and only occasionally mistaking cold symptoms for the zombie plague in this military base management sim
Do No Harm
I played Lovecraftian doctor simulator Do No Harm, and let me tell you, my brother in Cthulhu, I did some serious harm
Three players in front of a volcano in Peak
Every item in Peak and what they do
Four scouts saluting near a downed plane in Peak.
How many players can join Peak?
Latest in Features
Marvel Rivals Wolverine and Phoenix team-up in Season 3: Wolverine gritting his teeth as he gets ready to leap. His claws glow orange and are covered in a red haze.
Phoenix's terrifying team-up in Marvel Rivals Season 3 has me starting a campaign to get Wolverine banned in all my matches
A grocery store with townfolk around it
I played 10 free Steam demos this week: here are the 5 games that made it onto my wishlist
Blue's News Quake header
Out of the blue: How a Quake blog turned PC gaming news site has stayed a haven from 'internet enshittification' for nearly 30 years
20 foolproof ways to get laid off in the videogame industry
Special Week winking at the camera with a peace sign in Umamusume: Pretty Derby.
Not quite girl, not quite horse: The latest gacha craze sweeping Steam is a bizarre idol management game for anime highschool horse girls
The beautiful visage of Andy Edser, hardware writer extraordinaire, wearing a Bengoo G9000 gaming headset with his thumb down
Budget or bust? My editor forced me to use this $19 gaming headset for a whole week and it's goppingly awful in ways I never dreamed of
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. An NZXT N7 Z890 motherboard on a desk with port covers removed.
    1
    NZXT N7 Z890 review
  2. 2
    NZXT N9 X870E review
  3. 3
    NZXT N9 Z890 review
  4. 4
    Sennheiser Momentum True Wireless 4 review
  5. 5
    Razer Joro & Basilisk Mobile review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...