The Medium has already earned back its development and promotion costs

A cracked, doll-like face.
(Image credit: Bloober Team)
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Though only released on January 28, The Medium (opens in new tab) sold enough copies to cover the cost of its creation and marketing within a couple of days, according to a release from Polish developer Bloober Team quoted by money.pl (opens in new tab) (via Gamespot (opens in new tab)). 

The Medium is Bloober Team's biggest production yet, following the Layers of Fear games, Observer, and Blair Witch. It's also their first third-person horror game, employing a mixture of fixed camera angles reminiscent of 1990s genre classics, first-person bits where you investigate objects for clues, and split-screen sections that simultaneously show what you're up to in the real world as well as a ghostly supernatural otherworld.

It's a combat-free experience, focused on using your spirit powers to solve puzzles and a bit of stealth. Though it's apparently got some performance issues, our reviewer enjoyed The Medium immensely (opens in new tab), saying that, "What it lacks in technical polish it makes up for with chilling set pieces and thoughtful plot developments."

The Medium is available on Game Pass, Steam (opens in new tab), GOG (opens in new tab), and the Epic Games Store (opens in new tab).

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.