Though only released on January 28, The Medium sold enough copies to cover the cost of its creation and marketing within a couple of days, according to a release from Polish developer Bloober Team quoted by money.pl (via Gamespot).
The Medium is Bloober Team's biggest production yet, following the Layers of Fear games, Observer, and Blair Witch. It's also their first third-person horror game, employing a mixture of fixed camera angles reminiscent of 1990s genre classics, first-person bits where you investigate objects for clues, and split-screen sections that simultaneously show what you're up to in the real world as well as a ghostly supernatural otherworld.
It's a combat-free experience, focused on using your spirit powers to solve puzzles and a bit of stealth. Though it's apparently got some performance issues, our reviewer enjoyed The Medium immensely, saying that, "What it lacks in technical polish it makes up for with chilling set pieces and thoughtful plot developments."
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.