Tales of Zestiria will be locked at 30 fps, says Bandai Namco

Tales of Zestiria

Tales of Zestiria is coming to Steam! And if that rings a bell, it's probably because we actually found out about it back in June. But now we know more, thanks to the official Tales Of blog, which also explains that the PC release will run at 1080p, support 4K resolution, and be locked to a framerate of 30 fps.

Wait! Don't go!

Okay, that last point might be a little off-putting, but Bandai Namco explained that there's really no other option. "The 'Tales of' battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning," it wrote. "We do this in the best interest for the players’ experience!"

The draw distance on the PC release will be double that of the PS3 edition, with a "far" option that will extend it even further. Shadows, antialiasing, and textures have all been upgraded, and players will be able to select a low, medium, or high setting for each graphical option.

Meanwhile, over on Steam, we have system requirements:


OS: Windows Vista 32/64-bit
CPU: Intel Core 2 Duo 2.4Ghz or AMD Athlon 64 X2 5200+, 2.6Ghz
GPU: Nvidia GeForce 8800GT or ATI Radeon HD 4830
DirectX: Version 9.0c


OS: Windows 7 (x64) or Windows 8 (x64)
CPU: Intel Core i3-530, 2.93 GHz / AMD Phenom II X4 940, 3.0GHz
GPU: Nvidia GeForce GTX 560 Ti / AMD Radeon HD 7850
DirectX: Version 9.0

Tales of Zestiria lists for $50/£40, and will be out on October 20. Bandai Namco will serve up the first look at the PC version of the game during a livestream on Twitch that will include giveaways, an appearance by the Tales of Ambassador, and more, set to take place at 10 am PT on September 24.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.