Weird Weekend
Latest about Weird Weekend

PC gaming's best inventory system is hidden in this obscure post-apocalyptic roguelike from the dawn of the survival craze
By Rick Lane published
Pocket dimension NEO Scavenger puts the invent in inventory.

This Minecraft map that recreates one of history's most notorious slums made me reconsider what's important in 3D level design
By Rick Lane published
Slum bored Kowloon Walled City in Minecraft is a feat of virtual architecture, but it's missing one crucial ingredient.

Skyrim's hardest quest is raising my Fat Idiot Son
By Joshua Wolens published
Sonless Sky That's not a judgment. That's literally his essence.

GTA: San Andreas is full of legends, and it's got me chasing ghost ships and urban myths like a schoolkid in 2004
By Jeremy Peel published
The horror There's a magic in the myths that wikis have taken from us.

How a former NASA employee became the world's foremost author of videogame cookbooks: 'It can't look like you're eating a Pokémon'
By Rick Lane published
Grilled Wars Victoria Rosenthal has written recipe books based on Fallout, Guild Wars 2, Final Fantasy 14, and many more.

The Dwarf Fortress of survival gaming has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
By Rick Lane published
All Finnish, no finish UnReal World has been in development since 1992.

Battlefield had a messy predecessor, Codename Eagle, that predates even DICE’s involvement in the series
By Jeremy Peel published
Roll of the dice The millennium-era reviews make for funny and illuminating reading.

I played communist Germany's only arcade cabinet and you can too, comrade
By Joshua Wolens published
Marx at the arcade VEB Polytechnik Karl-Marx-Stadt is my dev to watch for 2026.

The bold and futile attempt to fix the disastrous Aliens: Colonial Marines
By Rick Lane published
Alien Resurrection? Can a mod fix this infamously terrible Gearbox shooter?

Inside the astonishing development of 1999's The Wheel of Time FPS: 'The fact that we shipped anything at all is kind of a miracle'
By Rick Lane published
The Path of Daggers "I never played my games after they were done, but this one I played forever because it was so fun."
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