Unreal Engine 5
Latest about Unreal Engine 5

Stutters and hitches in Unreal Engine 5 games should become rarer over time due to Epic's continuous updates, but we'll still see them for a while because of the way games are made
By Nick Evanson published
News Yes, I know I sound like a stuck record here, but it's really not the engine that's at fault.

The Witcher 4's leafy glory is all down to Epic's Nanite Foliage, and largely so is the fact it can run ray-traced at 60 fps on a lowly PS5
By Nick Evanson published
That level of performance on an aging console suggests good things for the PC version.

Unreal's MetaHuman Animator can generate surprisingly lifelike animation with just your phone and it's now integrated directly into Unreal Engine 5.6
By James Bentley published
News Just look at the way the mouth moves as they speak.

Hell is Us system requirements require an RTX 4090 and upscaling for 4K at 30 fps, which sounds pretty hellish for my gaming PC
By James Bentley published
News RIP my 4070 Super.

Mafia: The Old Country system requirements have been revealed, and Unreal Engine 5 continues to be the thorn in your budget build's side
By James Bentley published
News Old Country, new rig.

Fear not, potato gamers, the RuneScape Dragonwilds system requirements are pretty light and hallelujah for a new UE5 game that doesn't require ray tracing
By Jacob Fox published
News Just 25 GB of storage is required, too.

Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it
By Andy Edser published
All the rays Upscaling will always save the day. Right?

Obsidian quietly adds Avowed system requirements to the Steam listing and that 75 GB storage target seems downright reasonable
By Andy Edser published
News SSDs, breathe easy. For now.
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