ray tracing
Latest about ray tracing

The PS5 Pro is the most powerful games console ever released, but at $700 PC gaming has nothing to worry about
By Nick Evanson published
news Big GPU, fast ray tracing, AI-powered upscaling. Hang on, that's just a PC, right?

Star Wars Outlaws performance analysis: Ray traced galaxies far, far away really, really demand upscaling and frame generation
By Nick Evanson published
Galactic FPS There's a colossal range of graphics options to tweak, so most gaming PCs can run the game well enough. Well, kind of.

With Indiana Jones and the Great Circle, Black Myth: Wukong, and Star Wars Outlaws, ray tracing in games is slowly becoming an Nvidia-exclusive
By Nick Evanson published
news Ray tracing is old news, full ray tracing is where it's at now. Just don't call it path tracing, okay?

AMD RDNA 4 info leak confirms RT performance is getting boosted but could fall short of a major hardware redesign
By Nick Evanson published
news AMD's GPUs are perfect at rasterization but still trail behind Nvidia when it comes to ray tracing.

There's a new ray tracing benchmark in town and it paints an all-too-familiar picture of today's GPUs
By Nick Evanson published
news No prizes for guessing which vendor handles ray tracing the best.

Elden Ring's 1.12.3 patch notes blame third party mouse apps and unintentional ray tracing settings for performance issues
By Andy Edser published
news A reminder to check your settings, and potentially disable some useful mouse configuration tools if you're having issues.

Classic PC games modded with RTX Remix just received support for one of Nvidia's newest features: Ray Reconstruction
By Jacob Ridley published
News Should help deliver some slick-looking scenes, even in older titles.

Diablo 4's new ray tracing update tested: It halves your frame rate for little visual gain, but I am definitely here for some Frame Generation
By Andy Edser published
Diabolic Diablo 4 looks great as it is, but some extra help in the frame rate department doesn't go amiss.
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