ray tracing
Latest about ray tracing

Elden Ring's 1.12.3 patch notes blame third party mouse apps and unintentional ray tracing settings for performance issues
By Andy Edser published
news A reminder to check your settings, and potentially disable some useful mouse configuration tools if you're having issues.

Classic PC games modded with RTX Remix just received support for one of Nvidia's newest features: Ray Reconstruction
By Jacob Ridley published
News Should help deliver some slick-looking scenes, even in older titles.

Diablo 4's new ray tracing update tested: It halves your frame rate for little visual gain, but I am definitely here for some Frame Generation
By Andy Edser published
Diabolic Diablo 4 looks great as it is, but some extra help in the frame rate department doesn't go amiss.

Microsoft's new patent promises more efficient ray tracing for the Xbox and that could be a real boon for AMD's graphics cards too
By Nick Evanson published
news Not all patents ever see real-life applications but this one could be very popular with devs.

Portal with RTX has been updated to include Nvidia's latest load time accelerating GPU tech
By Andy Edser last updated
news Portal RTX has always been fairly system demanding, but these new additions may lessen some of the strain for RTX GPU users.

Oooh, shiny. Ray tracing is coming to Diablo 4 March 26
By Dave James published
news New reflection and shadow features are incoming to leach your frame rates.

Here's path tracing running on the Steam Deck at 30 fps thanks to some settings tweaks
By Andy Edser published
news If you thought path tracing was limited to high-end GPUs, think again.

Ray tracing made possible on 42-year-old ZX Spectrum: 'reasonably fast, if you consider 17 hours per frame to be reasonably fast'
By Jacob Ridley published
Trace back The 1980s computer produces surprisingly gorgeous ray-traced results, but be prepared to measure performance by hour rather than second.
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