ray tracing
Latest about ray tracing

While everyone's getting all excited or angry about all these new GPUs, I'd just like to remind everyone that graphics settings exist
By Nick Evanson published
Settings for all And that means your old graphics card is likely perfectly fine.

Metal Gear Solid Delta: Snake Eater system requirements are here, and it's yet another game that requires an RTX graphics card and tonnes of free storage to play
By James Bentley published
News Pour one out for those still on a GTX card.

Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it
By Andy Edser published
All the rays Upscaling will always save the day. Right?

Doom: The Dark Ages system requirements have been revealed, and you'll need a ray tracing graphics card to run it on minimum
By James Bentley published
News It's not the only recent game to do so.

Nvidia RTX 50-series and dev kit show that rasterization is old news and we're now firmly in the era of AI rendering
By Nick Evanson published
news Though for now, we'll just have to make do with a video as to what it all means for in-game graphics

Hold on to your potatoes because Indiana Jones and the Great Circle's system requirements demand ray tracing you can't disable and an RTX 4090 for highest settings
By Jacob Fox published
News Ray tracing. Why'd it have to be ray tracing?

If the rumour that AMD's RDNA 4 GPU is 45% faster in ray tracing than a 7900 XTX and on par with an RTX 4080 Super in raster is true I'm buying six of 'em
By Jeremy Laird published
news This has got to be too good to be true, right?

Dragon Age: The Veilguard performance analysis—decent frame rates and blessedly glitch-free
By Nick Evanson last updated
New Age Dragon It even looks pretty good on the lowest graphics settings, too.
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