Former BioWare GM says RPGs are 'due a renaissance' By Sarah James NEWS "At the end of the day, we just want a bunch of players to have some fun."
Improbable to open two game studios, one headed by former Bioware exec By Samuel Horti news Aaryn Flynn will lead Improbable Edmonton.
Crytek teases 'new AAA game' built with SpatialOS By Samuel Horti news It's also building a full SpatialOS game development kit for CryEngine.
Unity changes terms of service again, says Improbable is no longer in violation By Andy Chalk news The latest update to the TOS explicitly allows developers to use any third-party services they want.
Unity says licensing change will not affect developers using SpatialOS (Updated) By Fraser Brown News Unity CTO Joachim Ante said Improbable's warning that SpatialOS could not longer be used with Unity was 'incorrect.'
Scavengers brings open world chaos to a fascinating blend of PvE and PvP By James Davenport hands-on Our exclusive hands-on with Scavengers, a multiplayer survival game that makes competition and cooperation equally viable.
Seed, Klang's ambitious EVE-like MMO, teases scale of interconnected world By Joe Donnelly News Seed's latest trailer aims to help would-be players "envision their own playing ambitions."
Scavengers is an ambitious multiplayer survival shooter, spiritual successor to Halo 5's Warzone By Joe Donnelly News Midwinter Entertainment is working with Improbable's SpatialOS.
Mavericks: Proving Grounds, the game with the 400-player battle royale mode, drops first teaser By Joe Donnelly News The 1000-player 'Project X' now has a name.
RuneScape developer to bring SpatialOS tech to next project By Joe Donnelly news Jagex and Improbable announce partnership.
Dean Hall and Improbable have abandoned work on organ-simulating space game Ion By Joe Donnelly News It would appear 'the game that is not a game' is no more.
Upcoming MMO Chronicles of Elyria promises a fully-destructible world with non-repeating quests By Andy Chalk NEWS Will use the same tech that underpins Worlds Adrift and Dean Hall's next game.
A probable future for the MMO: Worlds Adrift and Improbable tech By Shaun Prescott How new simulation technology will help create a truly persistent online world.
DayZ creator Dean Hall working on "wild mass multiplayer ideas" By Andy Chalk Hall is working with Improbable, the technology company behind Bossa Studios' Worlds Adrift.
Worlds Adrift developer reveals new gameplay footage By Andy Chalk The new video is all about atmosphere.